It’s not often you get an original take these days. Most
indie games have settled into the Rogue lite, Metroidvania, Soulslike mould or
gone down the retro nostalgia route (or both), but SCHiM is actually trying to
do something a bit different. It’s an arty, isometric platformer where you play
a little shadow creature, separated from your human who needs to jump from shady
spot to shady spot to find your way home.
The style of the game is the first thing that really draws
you to it. It’s set out in a sort of clear, minimalist way with the environments
mainly panted with a single colour and strong lines used for shapes and
objects. This not only gives it a sort of ‘arty’ feel but also allows the
shadows cast by the objects, people and creatures to be clearly seen as there
is no clutter. It’s through these shadows that your little SCHiM creature must move
in order to reach the goal at the end of each level. This is normally a bus or
over vehicle which then takes it off to the next scene.
Levels start small and focused but soon get much bigger.
This allows for some exploration to find hidden objects but can also be a bit
frustrating as it can be unclear where you are meant to go at times. You can
hold a trigger which will zoom over to show your next goal, but we found ourselves
needing to this a little to often. Finding hidden objects helps other SCHiM
creatures find their way home as well which is a nice touch.
The concept is simple. You need to jump from shadow to
shadow and landing in direct light will see you die after a few seconds and revert
to the nearest checkpoint. If there are connecting lines cast (such as lamp
posts), you can zoom along these and as you progress, you’ll find things like
telegraph lines cause you to bounce and objects such as signs and trampolines
can be used to fling you around. You can also interact with objects to do
things like turn lights on, change traffic lights and fly drones. It adds a
distinct puzzle element which for the most part works well, although some
checkpoints are a little too far away.
The jumping works for the most part but it can be difficult
to judge where you are going to land. This can be frustrating as you don’t get
much flexibility if you land outside of a shadow and when you are trying to
jump from thin lines to other small areas it can prove clumsy. The isometric viewpoint
doesn’t really help with this, and it can also be difficult to see where you
are at times. You can rotate the play field around through some set angles, but
we still found a few places where there just wasn’t an optimal line of sight. Generally
though, everything works out fine.
Overall, SCHiM is a charming game that has a lot to offer to
those looking for something a bit different. It’s certainly not as relaxing as
it looks at first glance but there is a consistent logic to the game and a well
thought out obstacle course of things for you get around on each level. It’s
one of those games that is bound to be referred to as ‘charming’ in the weeks
to come, and it is. But there's also a whole lot more here as well.
Overall 8/10
No comments:
Post a Comment