We reviewed Hades what feels like a lifetime ago now and remarkably few games of its type have appeared since. We were expecting a wave like the ever-enduring Metroidvania’s but it never came. Maybe that’s because Hades pretty much perfected the formulae or maybe it’s just taken some time for companies to catch on.
Yash: Legends of the Demon Blade does follow the Hades template;
all be it in a slightly gentler way than its source material. It changes the ancient
Greek setting for that of Japanese mythology, which is presented in some beautifully
drawn and constructed environments. This game is certainly big on the looks
department.
That isn’t to say there isn’t depth here. The rogue elements
are very much in play. There are numerous long-term and short-term buffs and
bonuses that can be acquired by defeating enemies or bought at vendors. The
range of these is vast and covers simple things such as health boosts to
bonuses relating to stacking attacks and general speed and agility. There’s
also an element here of quick first time upgrades that soon become much more
expensive when looking to expand them further.
Away from upgrades to your character you can also unlock and
upgrade a host of different swords. Again, these range from focusing on light
or heavy attacks to those that require certain elements to function. There are
no weak weapons so it’s all down to personal preference and two can be taken
with you on any run. Once within the game temporary buffs can be applied as
well, meaning there are a host of combinations you can play around with.
Combat is simple to grasp, with light and heavy attacks, a
charge attack and the ability to dodge, parry and counter. These simple
commands can be combined and manipulated into something much more devastating though
so don’t be fooled into thinking this is a standard hack and slash affair.
There is nuance here and you’ll need to get to know what swords work for you if
you are going to progress past the first few areas.
One thing that is unusual in this genre is that the levels
aren’t randomly generated. Each run sets you against the same environments and
enemies with he same bosses at the end. There is only one exit out of each
arena type level so things can get repetitive after repeated plays. That said,
the longer you play and stronger you become and the quicker you slice through
the earlier rounds, and we found we got further we each play through.
The bosses are big and colourful as well and varied in their
style. You start out taking on a giant crab, but before long all manor of crazy
demons are turning up with each behaving in a unique way. The boss battles
really are a highlight and allow you to show off your skills without seemingly
being unfair or insurmountable.
Overall, Yasha: Legends of the Demon Blade is a really nice
surprise. The Japanese folklore setting lends itself perfectly to this type of
game and it looks beautiful most of the time. The action is fast and slick and even
the story is passable. It comes highly recommended to both hack and slash fans
and those looking for more Hades style action that’s unique enough not to feel
like a copy.
Overall 8/10
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