Tower of Guns came out on the PC some time ago and has
generated a decent buzz. The project from Terrible Posture Games takes the now
popular Rogue-like template and applies it to a first person shooter. It’s
designed to give you a quick blast of fun when you have half an hour spare and
it certainly gives you a few different things to play around with.
Though in the first person, it certainly does follow the randomness
of many other Rogue-like titles. The enemies, level design and bosses are all randomly
generated during each play though and you even get a little text story that
assigns itself to you. Sometimes you are trying to save the president’s daughter;
sometimes you are running from zombies (among other things). It’s a minor touch
but something that adds a bit of humour.
As you carry out more runs in the tower you will unlock more
weapons to use and more perks and bonuses that can be selected from the start
screen. There’s a decent selection of both and they make enough difference to
warrant some consideration before you go blasting.
During play you can pick up money to buy power ups and there
is also a minor levelling system which increases the power of your gun by
picking up blue dots and tokens. Aside from that you just point your gun at
things and blast. While blasting things certainly is fun for a while it does
quickly show up how little depth there is going on in the game and spending any
real length of time with it is difficult.
The shooting itself feels a little light weight with enemies
looking a bit flimsy and a lack of punch from a number of weapons. This is a
shame as something offering up bite sized chunks of Serious Sam intensity could
have been a real winner. The random elements also don’t seem to create that
many different things. Within our first five or six runs we noticed a large
amount of repeated rooms and when a game is as short as this it becomes a bit
of an issue for replayability.
It’s the lack of intensity that really holds the game back.
You can be in a room with seemingly endless turrets and enemies charging at you
but it still seems a bit dull. Maybe it’s the lack lustre sound but it just doesn’t
thrill and that’s a bit of a problem for game based on quick, adrenaline-fueled
lunch runs.
Though the game is designed to be blasted through in around
twenty minutes there could still have been a bit more going on. You do get a
few surprises ever five or so runs but after we finished the game once we didn’t
feel that much like jumping in again. It’s certainly a nice and fun distraction
but really little else.
Overall, Tower of Guns starts out showing some strong
promise that it could be an excellent little blaster. However, the more time
you spend with it the more the lack of depth and variety begins to become a
problem. There is nothing bad or broken here but there is also little to keep
players interested after their first handful of runs.
Overall 5/10
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