Written By Thomas G.J. Sharpe
Finally, a game which demonstrates green in a such a
xenomorphic hue as 1994’s defining gaming moment Pickle Wars. Chaos
Brigade is a nifty, but clunky, little game that has quite an effective
take on the reiterative rogue-lite formula. Dolled up in homey, chunky
pixel-art, you control one character at a time from a motley squad of
space-mercs aiming to cleanse wayward spaceships of alien infestations. Kill
the aliens, don’t damage the ship, and that’s all there is to it. There are five
characters, each acting as a “life”, who once dead are dead. They have vaguely
different performing stats, but to be honest, they all felt about the same in
play.
The levels seem to be procedurally generated, with door lock
system “rooms” and heal kit modules, and the like, and interestingly,
destructible terrain. Destroy a block, it takes from your money (cringingly
called “bitcoin”) and forms a little fire obstacle. This pushes you to not
spray your weapon all over the shop. Aliens reproduce or evolve as time goes
on, becoming more deadly, so there is a degree of mutability and development
that the levels go through. This is reminiscent of the explosive (if
repetitive) Broforce, except for the fact that you can way more easily
make a level impassable in Chaos Brigade.
I started to think of Chaos Brigade a little like Broforce
married with the unbelievably underrated Duskers. I then wished that the
solo developer (props, indeed) had taken more of a slant to the latter. In Duskers,
a beautifully satisfying strategy to rid the xenomorph presence on a vessel
would be to flush the wee buggers into space by opening an exterior hull door.
I wondered if the destructible element was the real opportunity in Chaos
Brigade, wherein I would like to make holes and then escape the impending vacuum
of a corridor, while the aliens are sucked out. Something like that, anyway. I
feel this is a response to me feeling that the runnin’ n’ gunnin’ wasn’t that
fun… nin’. The weapons lack a heft at this stage, and the character movement is
a little slippy on the flat, and a bit hard to judge on the jumps.
In short, the environmental elements and fun enemies in Chaos
Brigade (not to mention the pretty cool music), is where it is currently
working. The character differentiation (outside of special skill) and general
movement feel undercooked. Given some more time in the oven, and some tweaking
here and there, you have a nice, characterful action-platform romp. Just not
quite yet.
Overall 6/10
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