Wednesday 21 December 2022

Intrepid Izzy Review (Switch)

If there’s one genre that the Switch is not lacking in, it’s Metroidvania clones. At this point there must be hundreds of them. But the thing is, most of them are actually very good. Now here’s another one to add to the list with Intrepid Izzy moving over from Dreamcast and taking a slightly more physical approach to the platforming and exploration.

Izzy plays out in much the same format as every other game in the genre. You explore, find new skills and then unlock new areas to continue your adventure. There’s a host of arcade style mini games to distract you as well, but basically you know what you are getting. If there is a more direct comparison to be drawn then it’s with the Shantae series, as the look and feel of Izzy feel closest to it.

It’s certainly a colourful game with bold and bright colours used to create the various environments. Each area is distinctive from the last in terms of both environment design and enemies with the snowy landscape reached via boat being a particular highlight with the constant falling snow. Combat is also satisfying with Izzy punching, kicking and throwing the occasional Street Fighter-esque fireball to dispatch enemies.

If there is a criticism, it’s that the visual style verges a little too close to looking like a flash game. While everything is colourful and the environments look nice, the characters are generic and lack personality.

Overall, there isn’t a massive amount to say about Interpid Izzy. It’s well put together and solid but it is going to struggle to stand out from the masses of Metroidvania style games out there already. If it had arrived earlier in the life of the console (or genre), it would likely make a far bigger splash as there’s nothing wrong here and those who can’t get enough will be well served. It just lacks that something to differentiate it.

Overall 6/10

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