Back in the realm of satire, Evil Wizard works hard
to evoke some nostalgia for character pieces. Swimming around in this spirited
but messy game there’s all sorts of things to enjoy for fans of retro games,
ARPGs, metroidvanias and arcade slashers. Evil Wizard comes with a big
ask, however, and if you don’t want an all-encompassing, ever-present satirical
performance, you may struggle to maintain patience. I just about found enough,
in balance, to enjoy a lot of this title, but the gameplay is playing a bit of
second fiddle to the main orchestra of poking fun at games, media, pop culture,
and the like.
I would say that you play as the titular wizard, but
within bare seconds of the introduction the fourth wall is broken and the
player is acknowledged directly. After being defeated by the hero, the wizard
is looking to take back his castle and exact some oft cited “sweet sweet
revenge”. There is, therefore, an odd sense of discovering what the wizard
should already know about his castle as you break back in. This is the only
sense in which this game is similar to the film The Rock.
There are three elements to the gameplay as you progress
through the castle. General combat with enemies, boss fightin’, and
environmental puzzles. Of the three, the most satisfying are the boss battles
because they lean into the strength of Evil Wizard. Enjoyable
characterisation kept the game afloat for me. Finding the different ways each
boss was designed to mock or satirise was a lot of fun, and similarly some of
the NPCs had some great dialogue and crass sensibility. The combat of boss
encounters went on the rumble strip close to the verge of too-frustrating, but
not fatally. The environmental puzzles, similarly, have a nearly-too-simple
feel that strips back a lot of the gameplay experience to something a bit more
passive than I’d like.
General hack-n-slashin’ in Evil Wizard lacks a depth,
or maybe a heaviness. I felt the movement skatey, but functional. There is a
lack of connection between the wizard and the world, in a “physical” sense,
which causes a floaty feeling.
While some enemies are nicely conceived, there was a bit of
a repetitive vibe, and you’ll see familiar faces a lot. Abilities and moves,
items and weapons all are present but again are in service for the atmosphere
rather than a great playing game. A lot of these elements feel like
opportunities for gags than developing play experiences.
Where Evil Wizard works is in presentation. The
artwork is charming as hell. It is bold, well executed, yet detailed and
subtle. The animations are cracking, and the lighting effects set everything
off. The utility animations for GUI and game signals are really solid too, with
lots of dynamism and zing to help the screen stay active. Visually, this for me
was somewhere between Zombies Ate My Neighbors and Dungeon Keeper.
I like the blocky, yet nuanced pixel work so much that I resented it when the
game zoomed out for sections. The other part that I cannot skip over is the
music. This is pitch-perfect stuff that evokes some real old time Sierra games
vibes.
The drop in rating for me is simply the uninspiring combat,
as it drags the whole effect down. It is a tough game and can get tense when
you’re trying to execute finishers as a way to bolster your health, but most of
the time just lacks the punch I expect from something predominantly arcadey-fighty.
Placed next to the clear creative zeal of the developer for the presentation of
the game, it is a shame to mark it back. This sort of crass fun is very welcome
in my world, and I think games that satirise games are a welcome relief, but I
hope the developer ups the ante for a more robust gameplay experience to match
a clear talent with artistry.
Overall 6/10
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