It’s been a very long time since we’ve had a decent Contra game on any system. Contra 4 on the DS was ok but had its issues and before that you are looking at Contra: Shattered Soldier on the PS2 which was solid enough. However, because of the awesome Konami Contra collection already available on multiple formats any new game in the series really has its work cut out. Operation Galuga at least gives it an honourable try.
It’s important to note we are reviewing Contra after it has
received a few key updates. We’ve noted reviews saying the framerate is choppy
and highlighting a number of other performance issues. In our experience these
seem to have been ironed out. Even playing in handheld mode we didn’t notice any
juddering, slowdown or framerate drops. Everything in terms of performance now
seems to be absolutely fine.
The game follows the standard Contra template of side
scrolling blaster action. Most of the levels see you starting at the left of
the level and charging through, continually blasting everything in your path.
You’ll ascend and descend as well and occasionally ride bikes or other vehicles
but basically you run, blast, and jump and try not to die.
There are a few difficult settings to help with staying alive
with players able to turn the series trademark one hit kill system into a more
forgiving life bar. Even with players able to take more than one hit the game
is crushingly difficult. Further help can be gained by using credits gathered
in game to add extra lives and abilities but expect death to be a common occurrence. Just make sure to keep an eye out of weapon pick ups along the way as your standard blaster is basically useless.
The biggest problem with any Contra game outside of the
16-bit eras has been the level design and it’s fair to say that Operation
Galuga starts slowly. Indeed, we were a bit bored over the first few levels but
then things really begin to kick in. An excellent level set on a moving train,
followed by a level where the player is under constant harassment while trying
to hang from platforms, begins to conjure memories of the glory days of Super Contra
and Hard Cops, in moments at least.
The game has various modes of play with a story mode backed
up by an arcade and a challenge mode. The story is pretty much nonsense
and the plot made little impact on us but it acts a fun way to unlock new
characters which can then be used in the other modes. Each of the characters
also have a special move such as a dash or grappling hook, as well as using
weapons in slightly different ways so there is a point to playing through and unlocking
things as it's far more than just a change in character skin.
While Contra: Operation Galuga, is certainly the best Contra
game since the classic period it still can’t really hold a candle either the
Super Nintendo or Mega Drive versions of game. That of course would be fine, except
that both of those games are available on the Switch in the Konami collection. There’s
also Blazing Chrome to consider which plays off the nostalgic elements of the
series almost perfectly, and arguably better than this.
If you’ve played and blasted through the collection, then
this certainly warms up into a decent blaster of a game. It’s great fun in parts
and some of the levels are really well designed, it's just not a classic. Fans
shouldn’t be disappointed though once they get through the early stages.
Overall 8/10
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