I don’t think anyone had relatively obscure NES game Shadow of the Ninja on their bingo card for a revival this year. But Atari, Natsume and others are going all out to squeeze every piece of equity from gamings now lengthy back catalogue. We have played the original game though and it’s a fun take on the platform genre that tries to distance itself from the Gaiden series as much as possible.
As an update, Shadow of the Ninja Reborn is a strange sort
of game. If you think back to the days of the NES, a lot of games were ported
from the arcade. This take on the franchise looks to reverse the approach.
Taking what was an 8-bit game and imaging how it would work as an arcade game.
Changing its level design, how the game plays and boosting its graphics to be
bigger and more colourful.
The game is pretty hardcore in terms of difficulty. Players
can pick from normal or hard to begin with (pick normal), and once your energy
bar has depleted you die and start the stage again. There are two or three
checkpoints throughout levels though and normally one before boss fights as
well. You also have unlimited continues and the game will also give you more
health pick ups and items if you get stuck dying on a particular section, so at
least it does try and keep players going. Despite the arcade nature of the game,
you don’t have to play through from the beginning each time either as it’ll
autosave your progress and unlock levels as time attack stages once completed.
In terms of your ninja, you have a couple of cool weapons at
your disposal. You have your basic sword which can be upgraded to sort of fire
swooshy things. It can also block a lot of projectiles that are fired your way
which is a nice touch. You also have a sort of grappling hook weapon which has
a decent range and can be used to attack enemies from different angles. This
also upgrades to add length and extra spikes. You can also find a host of other
weapons and items which are limited use. We did find most of them took far too long
to use though so tended to stay with the basic sword and hook set up.
There are a few issues with controls unfortunately. The
standard sword swipe and jump are fine, but you can also sort of wall run and
jump but it never felt natural to pull off and sticking to surfaces also seemed
a bit hit and miss. In terms of using items there’s an odd selection process. Pressing
the shoulder button selects whatever your closest item on your inventory is.
However, logically, pressing the button multiple times should really syphon
through your inventory, but to actually do that you need to hold the button
down and then use arrows to shift through. It is rarely practical to do this to
the point it makes the inventory almost useless for large parts of the levels.
Level design and enemies though are generally pretty cool. There’s
a wide range of opponents who attack you in different ways and the sort of
sci-fi cyber design works well. Bosses are varied and creative and follow
attack patterns which will need to be learned to down them. They are pretty
well balanced though with just the right amount of health and work as
highlights rather than annoyances.
Overall, Shadow of the Ninja Reborn is a fun and creative
throwback to arcade games of the 90’s. it’s not perfect but the annoyances never
stop it from being fun. The difficulty is something players will have to get
used to, but the game at least tried to help you out when you start to really
struggle. If you like arcade action platformers then this will likely be right
up your alley. A very well thought out use of an old and obscure IP.
Overall 8/10
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