Long before Bioshock hit consoles, the landmark FPS horror game was System Shock 2. Tied to PC’s until now, it was a title that pushed boundaries and tried to merge multiple genres to create a unique, ambitious and unforgettable experience. Its mix of traditional FPS tropes, character-building elements and creepy atmosphere have gone on to influence many first-person games and push the boundaries of what we can expect.
The story is set upon the stricken starship the ‘Von Braun’.
It is here, after some early training, that you awaken to find you have little
memory and all hell is breaking lose. You are tasked with trying to get the
ship back under control from a seemingly rogue AI with the help of Dr Janice
Polito who guides you via radio.
The game may be set out as an FPS, but it is really more of
an exploration and adventure game. The ship is a maze of fizzing wires, broken
machinery and genetic horrors and it’s often best to explore slowly and
carefully. Often, events will happen which helps build the environment through
visual storytelling and the soundtrack also does an excellent job of getting you
in the right mood.
The environment is an
interesting place to venture through but can be a little samey in terms of how
it looks, so the included map is very welcome. Although, even in this remake
there are no onscreen checkpoints or guidance beacons. This is very much the
original game, just looking somewhat sharper. The same can be said about the
controls. Originally designed for a mouse and keyboard set up, the controls are
difficult to get used to. As System Shock 2 is far more than a basic FPS it
requires a host of menus and pop-up options in order to play. During our time
with the game this never became a natural process and quickly swapping between
objects and weapons often ended in death with us trapped behind a menu we
couldn’t get clear of to fight back.
The reason for this though is the game has depth. The
mechanics that make the game unique are the way you can build and customise
your character. Throughout the game you can pick up cyber modules that allow
you to upgrade various skills such as hacking or combat as well as general strength
and endurance. These are few and far between though, so you need to really
think about the type of character you want to build. We struggled early on in
the game as we hadn’t activated the hacking skill which meant security cameras
became a major issue to pass. There’s a host of objects and weapons to pick up
as well which then need to be fitted into a resident evil style inventory
system box.
Combat really isn’t the games strong point though, with
enemies just kind of running at you and then waiting to be hit in return. The
constant spawning of enemies when you set off security alarms is also annoying
as you’ll be attacked every few seconds by the same generic enemies – rather than
it just alerting enemies in the area. They always know where you are as well so
you can’t go and hide somewhere to wait out an alarm. You do have options for
fighting though, there are no shortage of things to hit and shoot enemies with
and the plasmids option gives you a host of other inventive things to play
around with such as setting them on fire or using telekinesis to move objects.
Another thing to note is that the game is hard and
relentless. The difficulty kicks in pretty much straight away, so getting used
to the controls and menu system will have you dying multiple times early on.
You can save whenever you want though (which we are pretty sure you couldn’t in
the original), and there are also regeneration stations set up where you will
respawn upon death. Just be warned if you respawn during a security alert
enemies will rush straight to you again.
Overall, it is easy to see why System Shock 2 is held in
such high regard in terms of its place in video game history. There is an awful
lot here that sets it apart and you can see the influence it has had very clearly.
But there ae a few sticking points. The controls are a pain and that may well
put some people off as when coupled with the difficulty it can cause frustration
and block progress. For fans of the genre, and especially those who love
Bioshock this is pretty much essential though. If you spend the time needed to
get it to click there is little else out there like it, even now.
Overall 8/10
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