Somehow, almost ten years have passed since the original Lumo graced us with its presence. The original indie darling was a charming isometric platform game that encouraged players to explore its 400+ rooms while drawing on a host of nostalgic references from systems going all the way back to 8-bit computers such as the Spectrum and C64. It is still an original oddity with few other games choosing to go down the isometric nostalgia route, despite just about every other avenue of retro themed games being explored.
Lumo 2 keeps the viewpoint but moves the world from the 8-bit
up to 16-bit. So now, instead of Solstice, you’ve got Equinox, and if you get
that reference, we salute you. Referencing older video games is still very much
the order of the day though and your familiarity with them will likely define
how much you are going to enjoy the game. You explore Lumo’s world, collecting pickups
and solving block and button-based puzzles, many of which involve taking on
some sort of mini game.
To give you an idea of what you are getting into, the first
of these is a pretty spot on recreation of some of the sections from Impossible
Mission. A great homage for those that get it. For those that don’t though, we
do wonder how long the interest will hold. There are other high profile retro
classics references as well such as Prince of Persia, so just because you don’t
get one doesn’t mean there’s nothing here for you.
The main areas of the game play well enough of course, as
you move your character around avoiding the cute creatures trying to zap you. It’s
perhaps a little slow and imprecise at times but there’s nothing particularly
frustrating here as you jump around and pick up objects in an isometric space.
You’ll gradually gain
new skills such as a double jump which adds a very lite Metroidvania-esque elements
as this often allows you to access new areas. There are not often multiple
routes to go down though as, aside from some collectables, this is a largely
linear experience, but then there isn’t really anything wrong with that. These
skills do add more game elements to the main bulk of Lumo 2’s game world as
well. It’s not all references to the 80’s as you’ll be jumping around and
avoiding enemies in the main game world as well. Unlike the 80’s though, Lumo 2
is quite well balanced in terms of difficulty, and while it can be challenging,
you’ll normally progress with some patience and forward thinking.
What is more impressive is that all the homages and changes
in gameplay work well. The game never falls into frustration, and while it is
relying heavily on nostalgia, it has also clearly had a lot of care and
attention put in to make sure everything being referenced is also fun to play
around with. This results in the player experiencing a continual loop of experiences
that keep things fresh and also raise a smile.
Overall, Lumo 2 remains both nostalgic and fresh feeling.
There is certainly enough here for players to enjoy even if they aren’t going
to get all the references to games from the 8-bit computer era. For players old
enough to remember though, or those who have tracked down these classic retro
games it becomes much more of an unmissable title. If you liked the original game,
you’ll likely love this as well and if by some way you’ve not played it then this
won’t let you down either. It’s a fun, creative and reflective game that’s easy
to like.
Overall 8/10

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