Shovel
Knight has been looking like a good game for a very long time and we loved it
when we tried the PC version out, in fact it became only the third game to receive
a 10/10. Another in the long line of retro styled platformers, it has always had
something a little bit special about it. It’s taken a while to get here from
the PC and we are delighted to say that it’s still as excellent as ever.
The game
follows the tale of Shovel Knight who used to act as one of the champions of
the land, defending it from evil along with his companion Shield Knight. One
day the two knights fall fowl of a cursed amulet in a magic tower. Shovel
Knight awakens to find Shield Knight has been sealed in the tower and the
entrance is now impassable. While Shovel Knight hides away from the world the
evil forces of the enchantress take hold. In doing so she unseals the magic
tower and Shovel Knight sets off to rescue Shield Knight and stop the evil.
Shovel
Knight is a platform game that wears its influences very plainly on its sleeve.
There’s a bit of Mega Man in there,
(though you don’t take powers from fallen bosses), Some Duck Tales style
bouncing, a bit of Castlevania 2 and 3 with the sub weapons and even a touch of
Dark Souls. The thing that sets it all apart though is while all these elements
are identifiable the game feels like something unique. It’s not just a trip
down memory lane but a game that has taken key elements and forged its own
identity with them.
The
graphics and music are 8-bit themed and it certainly feels like the sort of
thing you could be playing on a NES or Master System. Despite the potential
limitations of the style each level is filled with detail and they each have
their own clear identity. This is where the main Mega Man influence comes and
it keeps things fresh as you never really know how an enemy boss knight’s stage
is going to have to be approached until you get into it.
The
adventure is set across a map screen with locks at the edge of it. Defeating
the correct enemy boss knights releases the locks and allows you to move to the
next section. As well as the enemy castles there are villages where you can get
new gear and special levels which offer up gems or unique adventures for our
hero to conquer (You can also go and speak to a big fish thing which fills up
empty chalices with magic). You’ll need all the gems you can find as it acts as
the in game currency and allows you to buy a whole host of secondary weapons
and shovel and armour upgrades.
It should
be pointed out that though the game is called Shovel Knight, this is not a
title in the same vein as Steam World: Dig or Spelunky. It’s very much a
platformer in the Mega Man or Castlevania style with skilful jumping and boss
fights on the menu for intrepid explorers. The game is challenging but it has a
very well balanced difficulty curve and we never felt completely out of our
depth. Levels also have a large amount of checkpoints and there is no lives
system in place so you can keep continuing. The main penalty for death is
losing a chunk of your money. When this occurs it hangs around the area you
died and must be reclaimed. If you die again then it’s gone, much like Dark
Souls.
It’s a
game that wants you to keep playing it. The constant supply of gems and
available upgrades, the gradual revealing of the map, the extra levels – it all
just keeps you wanting to see what else is out there and what’s going to be
next and there is always something more to see. You’ll get random monsters and
bosses roaming the map like in Mario 3 or pick up a new weapon and be able to
complete a level you couldn’t before. You’ll just keep going and going until
the end and then there’s always new game +.
Overall,
Shovel Knight is a brilliant game. Everything is does it does well and
everything works. It’s balanced and challenging and constantly offers up new
surprises. The controls work perfectly, the levels and enemies are well
designed and there’s a nice chunk of humour in there as well. This probably is
it for the 8-bit retro styled platformer as to beat this would really take
something. We tried and tried but it simply cannot be faulted. It’s just a
magnificent game.
Overall 10/10
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