Bastion was a massive success for Super Giant Games. Most people have played it and numerous gamers own it on at least two different machines. With that in mind it would have been easy for the studio to release a sequel or spiritual successor to it. We’d all have played it, loved it, and raved about it. Transistor is not like Bastion.
Starting in a beautifully depicted futuristic city scape you
pull an electronic sword from a body and you’re on your way. No explanation is
given and no background about the world or yourself is forthcoming. The player,
like the character you control is thrown in, as if awakening from some strange
dream and this gives a wonderful sense of mystery and discovery as you progress.
From the outside this may look to share some similarities
with Bastion. The perspective is the same and there is also a narrator of
sorts, although he is talking to the female protagonist as you go. Right at the
start you begin to think this is going to be another hack and slash but then
about five minutes in it asks you to hit the freeze button and everything
changes.
Here, you suddenly realise you are actually in a real
time/turn based cross over style RPG. You can execute attacks in real time (and
even boost them to activate almost instantly), but the real trick is mastering
the freeze system. Hitting the button stops everything and you then have an
action bar you can use up before the enemy moves again. It’s kind of like the
V.A.T.S system in Fallout 3 or the system at work in Vagrant Story.
During this time you can move around and stack up attacks.
Pressing the button again sends you into action like a blur across the screen.
The downside is that you then can’t use any attacks or special moves until the bar
has regenerated in full. The more attacks you use, the longer the bar takes to
recharge. This means you have to be extremely careful about what you are doing
as you are often slower than the enemy robots sent to stop you. It’s essential
to get in, attack and get back out to a place you can safely recharge as
avoiding damage otherwise is almost impossible and you’ll be downed in no time.
If your health bar depletes while you have charge time you’ll
get a chance to move away from danger. If not, one of your powers will be damaged
and unusable until you make it to two save points. This severely limits your
attacking options and often leads to a daisy chain effect of you losing all
your powers and flat lining. On the off chance you are finding things too easy
you can also add a number of handicaps as you go which increase difficulty and the
amount of experience you gain.
The options you have to play around with are numerous and
can be set up in a ton of different ways. This is one of Transistors strengths but
we can see it easily overwhelming some players. When you gain a power you can
do one of three things with it. Equipping it in an active slot will allow the
player to use it via a button press. This could be a long range attack, a fast
dodge, an area effect attack or something like summoning a creature to assist you.
All attacks have different speeds in real time combat and few of them work fast
enough to run through the game hacking away without the freeze system.
Each active power can also be boosted by equipping powers as support. For instance, you could take the bouncing bomb power and add it to your long range attack, thus making the attack ricochet off enemies and into others. You can add two boosters to each active attack which opens up all sorts of crazy possibilities. Finally, you can add powers to your passive support slots. This means they normally do things like boost player speed or increase resistance. Any power can be assigned to any slot on any other power so finding the perfect combination will require some thought and the possibilities are just about endless. The only limit on what you can do is that each power takes up a certain number of points and once that hits maximum nothing else can be equipped.
Each active power can also be boosted by equipping powers as support. For instance, you could take the bouncing bomb power and add it to your long range attack, thus making the attack ricochet off enemies and into others. You can add two boosters to each active attack which opens up all sorts of crazy possibilities. Finally, you can add powers to your passive support slots. This means they normally do things like boost player speed or increase resistance. Any power can be assigned to any slot on any other power so finding the perfect combination will require some thought and the possibilities are just about endless. The only limit on what you can do is that each power takes up a certain number of points and once that hits maximum nothing else can be equipped.
While you are getting used to the combat you’ll be experiencing
some absolutely beautiful visuals. The Neo Noir tone of the game is offset by
stunning, neon tinged environments full of small details and snippets of
information about the world you’re exploring. It reminded us of an isometric
Deus Ex or the SNES version of Shadowrun if the rundown world had been replaced
with some kind of semi-utopian society. There are also a few pretty big nods to
Final fantasy VII in there as well. It’s gorgeous and the musical score and
sound effects also help to build a picture of a once perfect, now lonely world
where something seems to have gone wrong very quickly.
Overall, Transistor is a triumph of both style and design and Super Giant Games have tried something a
little different here and it works. There’s the odd pacing issue and players
will need to spend some time getting used to how the combat works but it’s a
rich and rewarding experience and something that you’ll likely return to long
in the future.
Overall 9/10
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