Many of you will remember Hero Quest – one of the most loved
board games around and one denied a re-release by a cross ownership issue. What
many of you may not be aware of is that many years later a re-imagining of the
game along the same lines was produced called Warhammer Quest which moved it
closer to the Dungeons and Dragons style of play.
Warhammer Quest added a number of random elements such as
tiles only being placed when characters moved through and exit and enemies
being generated rather than already placed. There was also an attempt at single
player building on the system tried out in Advanced Hero Quest.
The digital version of the game started life on iOS devices
but has now made its way to PC where it sits alongside other Games Workshop
properties that stick close to their board game routes such as Space Hulk,
Talisman and Blood Bowl. Though the game may have humble beginnings its turn
based, board game style is certainly a good fit for the PC so don’t let that
put you off.
Players take control of a team of four heroes and enter
dungeons on set quests. The dungeons generate randomly with monsters appearing
as you move from one tile to the next. Explore enough and you’ll find you’re
what you went searching for and normally have to kill a bigger, meaner beastie
to win the day. In between missions you can travel to towns and buy new
equipment, level up and generally do things that adventurers do via a menu
system. As you move locations other random events and chance meetings with
characters can also occur.
Combat is carried out by selecting an action and then
clicking on the enemy. The chance to hit and damage done is then generated by
the hidden dice roll. Enemies need to be approached with care as they normally
outnumber you and will go for weak members of the party. It’s challenging
enough to keep you on your toes but not unfairly difficult. Any party member
that dies will also resurrect once the mission is over but they do lose any experience
from kills they may have racked up.
Action is viewed from a top down perspective which gives you
a clear view of the environment but can make it a little tricky to see what
monsters are armed with. The information can be found by hovering over and
enemy and even more detail can be gathered through a simple right click of the
mouse though. We did get caught out a few times when the Goblin next to us turned out to be a boss but on
the whole you only have yourself to blame when things go wrong.
It all works remarkably well and proves to be compelling as
you venture ever onwards in your hunt for loot. It certainly does get a little repetitive
if playing for long periods but it’s only a minor issue. A far bigger issue is
the amount of content locked away behind micro-transactions. Aside from the
four main characters there are a whole host of adventures available to buy and
we can’t help but feel a little short changed in that respect. They aren’t
cheap either with them setting you back over a pound each. Campaign wise there
is certainly enough here to keep you occupied without feeling the need to
purchase add-ons so at least you shouldn’t feel cheated by the length of your
adventure. The fact the game is single player only as well is a real oversight.
Overall, Warhammer Quest is a solid transition of the board game
to a digital format. The mechanics work well and the feel of the game remains
true to its source material. There’s some fun adventuring to be done as well.
It’s just a bit of a shame players are so restricted in their choice of
characters unless they commit to the micro-transactions. This could have been a
rather lovely complete package for fans but it still remains an absorbing and competent
dungeon crawler to keep you occupied for bite sized amounts of time.
Overall 7/10
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