We first came across Teslagrad at a Eurogamer expo in London
a good few years ago now. We were drawn to it by its unique look and the fact
it seemed to be full of clever play mechanics and traps. It’s been released on
numerous formats and has now made it to the Switch. So once again we can
explore the mystery of a small boy with magnetic powers escaping into a castle
after being chased by some Rasputin-esque looking pursuers.
The game has a style that though familiar we haven’t really
seen before. The Soviet influence reminds us of steam punk animations and fairy
tales from the Eastern Bloc and it works perfectly to set up a mysterious and
unique atmosphere. There is also very little text with the story and controls
explained via drawings and animated theatre puppets. The silence further
intensifies the mystery (even if the lack of tutorial is a little confusing).
Teslagrad is a difficult game and it requires sustained
amounts of quick thinking, jumping and precision placement to get through most
sections. Most of the time you are trying to avoid dropping onto spikes or
electricity, but there are also some shadowy beasts and mechanical enemies to
avoid from time to time. You don’t really have any offense so you’ll be darting
past them and running away a lot.
Our little hero is far from powerless though and you’ll soon
find the equipment that gives you the use of a unique set of powers. First off
you’ll get the positive and negative magnetism glove. This allows you to change
the charge of magnetic services and blocks. This means you can get blocks to
move or fall, or use opposite charges to propel yourself up tunnels or across
chasms. The next thing you’ll find is the ability to ‘blink’ or teleport a
short distance. This is vital for passing barriers or dodging enemies and
moving electrical fields. Before long you’re having to bounce around and blink
all at once in sequences that require constant movement. It’s tough and
challenging and certain sections will be repeated over and over and over.
Dying is perhaps where the biggest weakness in the game
lies. The controls can feel a little twitchy at times and I don’t think we’ve
ever been so frustrated by a character auto-climbing up a ledge they’ve grabbed
onto. Death can also feel unfair with the blink ability very difficult to judge
while in motion. What compounds the issue is that if you miss a jump or die,
there are times you’ll have to repeat quite a large section to get back to
where you were. Don’t even get us started on some of the bosses that just never
seem to die either.
Frustration aside, this is a very clever and well-crafted
game. You do get used to the controls and both the level and graphical design
is of a standard that makes you want to persevere and get to the next section.
The constant climb up the castle and gradual revelation of the mystery within
it are engaging and will likely keep you striving until you reach the end.
There will be some gamers who just won’t be able to cut it though and that’s a
shame as this remains a beautiful fairy tale that you really should try.
Overall 8/10
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