Monday 3 May 2021

Teslagrad Review (Nintendo Switch)

We first came across Teslagrad at a Eurogamer expo in London a good few years ago now. We were drawn to it by its unique look and the fact it seemed to be full of clever play mechanics and traps. It’s been released on numerous formats and has now made it to the Switch. So once again we can explore the mystery of a small boy with magnetic powers escaping into a castle after being chased by some Rasputin-esque looking pursuers.

The game has a style that though familiar we haven’t really seen before. The Soviet influence reminds us of steam punk animations and fairy tales from the Eastern Bloc and it works perfectly to set up a mysterious and unique atmosphere. There is also very little text with the story and controls explained via drawings and animated theatre puppets. The silence further intensifies the mystery (even if the lack of tutorial is a little confusing).

Teslagrad is a difficult game and it requires sustained amounts of quick thinking, jumping and precision placement to get through most sections. Most of the time you are trying to avoid dropping onto spikes or electricity, but there are also some shadowy beasts and mechanical enemies to avoid from time to time. You don’t really have any offense so you’ll be darting past them and running away a lot.

Our little hero is far from powerless though and you’ll soon find the equipment that gives you the use of a unique set of powers. First off you’ll get the positive and negative magnetism glove. This allows you to change the charge of magnetic services and blocks. This means you can get blocks to move or fall, or use opposite charges to propel yourself up tunnels or across chasms. The next thing you’ll find is the ability to ‘blink’ or teleport a short distance. This is vital for passing barriers or dodging enemies and moving electrical fields. Before long you’re having to bounce around and blink all at once in sequences that require constant movement. It’s tough and challenging and certain sections will be repeated over and over and over.

Dying is perhaps where the biggest weakness in the game lies. The controls can feel a little twitchy at times and I don’t think we’ve ever been so frustrated by a character auto-climbing up a ledge they’ve grabbed onto. Death can also feel unfair with the blink ability very difficult to judge while in motion. What compounds the issue is that if you miss a jump or die, there are times you’ll have to repeat quite a large section to get back to where you were. Don’t even get us started on some of the bosses that just never seem to die either.

Frustration aside, this is a very clever and well-crafted game. You do get used to the controls and both the level and graphical design is of a standard that makes you want to persevere and get to the next section. The constant climb up the castle and gradual revelation of the mystery within it are engaging and will likely keep you striving until you reach the end. There will be some gamers who just won’t be able to cut it though and that’s a shame as this remains a beautiful fairy tale that you really should try.

Overall 8/10

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