Thomas G.J. Sharpe
Frontier shares its DNA largely with Paper Mario;
RPG-lite. Without the draw of the Mario world, there are stock characters,
enemies, items, and settings. As an overview, a caravan is attempting to
traverse the land, and you pick a route filled with encounters with enemies,
loot, mysteries, and shops. You pick three characters from a roster that you
expand through runs and equip blessings (the carry-over element to fuel the “next-run”
loop). Classes have different abilities, but the blessings mutate the run.
As your caravan trundles into enemies, turn-based combat
begins which see you juggling special abilities (that use power points), items
to affect the battle, and little pop-up cues to enhance attacks or spells more
effectively. The characters bob about in colourful, evocative, yet simple, animations
and designs, with bold palettes and a nostalgic glow. After enemies or events
have been overcome, your characters gain XP, you can juggle inventories, and
choose from rewards.
So far, so good. The trigger mechanic is a nice way to keep
the player engaged and paying attention, and there is just about enough
happening on screen to give some nice visual feedback on hits, statuses, and
atmosphere. The music is apt and not intrusive. The pace, however, I found to
be too slow for me. As this is on the simpler side, there are fewer choices to
make, and so even as you stack up runs, the enemies always felt like HP
reservoirs. Myself, I would have preferred a little more of a lean into the
twitch reaction mechanic to make crits more essential, as an idea.
After your heroes have all perished, and you start a new
run, you earn new blessings and characters, yet it still felt sluggish to me,
even as I became more powerful. The UI ticks over a little too lugubriously
with its ornate boxes showing me rewards, battles went stale quicker without more
dynamism. I began to resent going back to the start, rather than that crucial
just-one-more feeling.
I am sure, however, that this will solidly scratch an itch
for those looking for something more cheerful, more light-hearted to sink a few
runs in. The price (on Steam £5.99, at time of writing) is also an absolute
win. There is enough in the blender in this to be compelling, but for me, a
dash of something to spice up the pace would’ve put me up a point on the score.
Overall 7/10
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