It seems strange that over the years very few Lego games have been focused on the core building aspect of the little plastic blocks. Lego Brick Tales is looking to change that without relinquishing the story aspect completely.
Here, we effectively have an original, non-licensed based,
Lego adventure which is more heavily based around puzzle solving than any of
the game in the franchise previously. You play a Lego Minifigure who is tasked
with helping his grandfather rebuild a run-down amusement park. In order to do this,
you have to go into different themed biomes and find magic crystals.
The biomes are themed around locations such as desserts,
jungles and Medieval castles and you make your way through them by talking to
other minifigures and solving their problems through building things. The first
jungle biome isn’t the best, but things do pick up considerably once you move
on from there with the game mostly staying on the right side of being fun. Just
expect to be building a lot of bridges.
The building aspect can best be described as working functionally.
When you must build something, you are moved to a self-contained space with all
the shapes available to you set out on the floor and an allotted space set up
for you to build within. Along with this you’ll get key instructions such as ‘place
pot on top’ or ‘use three elements’, but for the most part you are free to use
the pieces how you see fit. There are a couple of occasions where the instructions
aren’t particularly clear but on the whole, nothing is too obscure and while
bridges do pop up a little too often, you’ll also be building working machinery
and other things to keep it interesting.
The biggest barrier to your building is the control scheme.
No matter how many hours we put in, it never became anything other than a bit awkward.
Though the team are continuing to look at this and further patches are
incoming. A Switch control scheme is never going to match that of a human hand
but again, we did get used to it and after getting through the first biome it
rarely caused enough of an irritation to stop us completing the builds.
Like a lot of the Lego games there is also this relentless
sense of fun and creativity that runs through it. It’s just wonderfully
charming to the point that when you hit one of the bits that doesn’t quite work
it’s easily overlooked because two seconds later, you’ll be talking to a Lego
ghost or collecting Lego hermit crabs and it’s impossible to stay frustrated.
Overall, this is a good attempt at trying to merge the idea
of free brick building with something story based that isn’t attached to a
major license. It is a bit rough around the edges but the key elements such as
the charm and feel of a Lego world are present and once you have got used to
its quirks there is a lot of enjoyment to be had.
No comments:
Post a Comment