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Showing posts with label neo geo. Show all posts
Showing posts with label neo geo. Show all posts

Monday, 27 January 2025

Rage of the Dragons NEO Review (Switch)

Neo Geo games have been hitting the Switch at a rapid rate. Many of them get the ACA treatment, but every now and then we get something slightly different. Rage of Dragons Neo falls into the latter category and is obscure even for the hardcore SNK fanbase.

Most of you will have heard of Double Dragon and know something about the legacy of the franchise. You may even be aware that a one-on-one fighting game was developed, though it wasn’t received particularly well. Well, the original plan was for this game to be a sort of follow up to that. At some point rights were lost and it continued development under a different name.

This re-release has had some work done on it. It comes with an online mode and a host of video and audio options. There is also a training mode to help get yourself familiar with the games more intricate systems. There’s also a challenge mode for those few out there who might think the game is too easy for them.

The combat takes the form of a two-on-two tag fighter. Characters can dive in and out when a tag bar is filled, and this forms a key part of your strategy. The game is tough with the computer a fairly merciless and brutal opponent. Luckily you have unlimited continues and the option to save your progress as you go. The biggest challenge is the sheer amount of damage you can be hit with in one combo. One mistake can you see an entire life bar wiped out if you aren’t careful.

It follows the familiar SNK template in terms of both look and combat buttons. If you think about a hardcore The King of Fighters with two on each side, you wouldn’t be a million miles away. The combat itself is precise, and the move sets of the characters are varied and will take a serious amount of time to master. Although certain names and designs have been changed, it’s also pretty easy to see which characters are meant to be which when it comes to Double Dragon.

The graphics are suitably detailed and impressive as well. Characters are well animated and well designed and the backdrops are full of action and life which helps to make each fight more of a spectacle. If you can crack the difficulty and systems, then this is likely to become a favourite among fight fans.

Overall, Rage of the Dragons NEO is going to appeal to a niche audience. It’s far more complex than a lot of both SNK’s and Capcom’s output and there’s no real easy way to get used to it. You are likely to be pounded down over and over until you work out a few things to help you hold your own. If you stick with it long enough to get into it though you’ll find an incredibly deep and rewarding game that is well worth sticking with.

Overall 7/10

Monday, 18 December 2023

Visco Collection Review (Switch)

Retro collections are becoming more and more common on the Switch and it has now reached the point that more niche and obscure titles are getting their chance to shine. Pixelheart have previously acquired the license for a host of Visco products and have published sequels to a few of them such as Andro Dunos 2 and Ganryu 2 (which we have previously covered). This though is the first time they have selected original Neo-Geo titles and bundled them together.

There are seven games in total, and they range across genres. You get the original Andro Dunos and Ganryu games, Windjammers inspired Flipshot and its sequel Bang Bead, a vertical shooter called Captain Tomaday, Goal!, Goal! Goal! and rally game Neo Drift Out. It’s a varied bunch of somewhat lesser known and obscure Neo Geo titles. If we are honest, it’s also a little on the light side and a few more games to round out the package would have really pushed this to the next level. But what’s here shouldn’t be overlooked.

Neo Drift Out in particular is very welcome as it's the very rare, third game in the Drift Out franchise and means something that is going to cost you a small fortune is now easily available. It plays much the same as the others in that it’s a very arcade take on rally driving. The goal is to complete a course under a certain time limit and then move onto the next. It’s viewed from an isometric perspective and there are of course plenty of hazards and short cuts along the way to learn. It’s pretty difficult but also great fun and certainly one of the high points here.

More forgettable are Goal! Goal! Goal! and Captain Tomaday. There are a whole host of football games on the Neo-Geo and while Goal! Goal! Goal! Is good, arcade, fun in small bursts it doesn’t really do anything to stand out from the crowd. Captain Tomaday, certainly has the quirky element going for it as you are in control of a flying tomato taking on an evil eggplant who wants to take over the world. Its closet comparison would be something like Galaga as you scroll up then stop at arenas that fill with enemies. There’s a host power ups and some fun scoring mechanics but we struggled to stay with the game for too long.  

Flipshot and it’s follow up, Bang Bead, are two games based heavily around the Windjammers model. You must hit a ball back and forth to each other with the aim of breaking the wall behind your opponent. Precision deflections add power to the shots and once your opponents wall is down you can score. There’s a host of different characters each with their own strengths and weaknesses and it’s decent fun in small bursts. The games also have online play which helps their longevity massively. Bang Bead being super rare is yet another reason to be glad this collection exists as well as only a handful of physical copies are out there.

The two most high-profile games on the collection have already been mined for sequels. The first Andro Dunos is a great little game, even if it lacks some of the visual flair of other Neo-Geo shooters. It’s a horizontally scrolling shoot’em up where you start with all available weapons and power them up continually by collecting pods. Knowing what to use and when, along with the chargeable super attacks is the backbone of the title. It’s fast and clean looking and should keep you occupied for a fair while.

Ganryu, is the other high-profile game here and it’s quite different from its sequel. A ninja platformer sitting somewhere between Revenge of Shinobi and Legend of Kage it looks great, fusing a sort of feudal Japan setting with neo-industrial overtures. Its biggest problem is that it’s quite stiff to control and while players can leap around, throw out grappling hooks and use a host of weapons, you can’t dash which makes movement and avoiding certain attacks unnaturally difficult. It’s still fun, but you’ll be wishing it just controlled as good as it looked much of the time.

Overall, the Visco Collection does an excellent job of bringing some of the more obscure Neo-Geo titles to players attentions. The work that has gone into making pretty much all of them available to play online should also be applauded as it was always going to be somewhat of a niche release. It’s not perfect and it could do with a few more games but we are certainly glad it exists and it gives players a way of accessing some quite rare titles for very little money. We would be happy to see more of this in the future for sure.

Overall 7/10

Monday, 16 May 2022

Andro Dunos 2 Review (Switch)

You wait an age for an obscure Neo Geo franchise to be revived and then two come along at once. We recently looked at Ganryu 2 and here publisher Just For Games come, working their nostalgic remit again. Even better, this time the game has turned out excellently.

We aren’t particularly familiar with the original but from what we have seen of it Andro Dunos 2 seems to really be its own beast with the name merely added to produce brand awareness and marketing ability. This isn’t a bad thing as it has allowed the team to make a stand-out side scrolling shoot’em up that’s both welcoming to hardcore fans and casual players alike.

In terms of style, Andro Dunos 2 takes small influences from the back catalogue of famous side scrolling shoot’em ups but ultimately comes out as it’s own thing. It has a distinctive identity and exists away from the homage like titles such as Super Hydorah while retaining the Neo Geo look.

The key dynamic of the game is levelling the multi-weapon system. Players can cycle through four different types of weapons which fire at different angles, speeds and sizes and each can be increased in power. Missiles, shields and other additional accessories can also be picked up as you go. The key though is that for a temporary drop in power each weapon can be used to activate a mega blast. If you have all four weapons powered up enough it then becomes a legitimate tactic to keep cycling through and activating the mega blast before moving to the next weapon while the others are recharging. During the levels blue spheres can also be accumulated which can be used to level up the main and support weapons at the end of each stage.

The stages themselves are also excellent with them gently leaning on the past while depicting something that seems unique to the game itself. The game also lets you settle in and get comfortable before gradually ramping up the difficulty and technical skill required to progress. There is also a continue system which let’s you start from any level which you have previously beaten which is a sensible concession for casual fans looking to make their way through.

The look of Andro Dunos 2 also perfectly captures the arcade feel of the 90’s with it being colourful and bold in both it’s craft design and the levels themselves. The bosses are highlights with them being suitably screen filling and impressive and requiring thought and patience to take down. In terms of nailing that nostalgic vibe with a ‘new’ IP this really is up there with the best of them.

Overall, Andro Dunos 2 is remarkable. It is basically a completely new game from the 90’s carrying the vibe and look of the era for all its worth without falling back on simple nostalgic triggers or being a ‘greatest hits’ collection of other retro shoot’em ups. If this is the future for titles going for the retro aesthetic, then we are all for it and we would recommend it to anyone looking for something new from the 90’s.

Overall 9/10

Monday, 9 May 2022

Ganryu 2 Review (Switch)

The Switch continues to be a sort of Ark for retro games and systems with the online pass and the the Neo Geo Pocket having a high-profile presence on the system. Arcade and Neo Geo games are also prevalent and there’s even been Saturn and Amiga titles beginning to come through. Alongside this several ‘new’ retro games have started to appear. Ganryu 2 falls somewhere between the two categories as a technically new game, but one that is a direct sequel to a slightly obscure Neo Geo title.

It all starts well enough with big bold graphics that invoke the arcade sprites of old. The characters and environments are beautiful as well and invoke the spirit of ancient Japan well. The problem comes with regards to how the game plays. The first issue is with the control layout. There is a lot you can do with your character but the controls just never feel comfortable. The attack button is clearly in the wrong place and the jump and dash dynamic seems very awkward. There are no button configuration options either which is a real shame.  

Once you have wrestled the buttons under control your next obstacle is the flow of the game. It seems to skip frames at times which means your character is never quite where you think they are and the same goes for enemies. Again, this can be overcome but when you have a game this quick and so reliant on twitch reflexes it is a noticeable issue. Add in memory test enemies and obstacles you have no way of avoiding without prior knowledge and the cracks really start to show. ** (A patch has now been issued to address the frame rate - see paragraph at the end of the review). 

All of this would be forgivable if the game didn’t abide by a crazy approach to progress. You do have a healthy number of lives but when you must reach for a continue it takes you all the way back to the first part of the chapter. We fought through to the end of stage 1-2 only to die at the boss. Naturally we expected the continue to start us back at the beginning of stage 1-2 but no. Right back to the start of 1-1 we went. In a lot of ways, it would be better just to not have continues for all the use they are. There are no other ways to continue progress either.

Overall, the shine on Ganryu 2 rubs off very quickly. It’s a real shame as with a changed continue system the game would actually be a lot of fun - even with the control and frame rate issues. As it is though it’s just too much to deal with and not enjoyable enough to be worth the perseverance. In the end there’s just too many flaws to be able to recommend this to all but the most hardcore of Neo Geo fans.

** Since this review was written a patch has been released for the game. This has changed the frame rate issue dramatically and the game now plays incredibly smoothly. While other issues remain the flow of the game has been dramatically improved and as a result it is much more fun. A future patch is also in the pipeline which adds buttons config options and changes the prevalence of healing items. The overall score has been changed to reflect the current patch.

Overall 6/10

Monday, 2 May 2022

Big Bang Pro Wrestling Review (Switch)

The Neo Geo Pocket Colour is really finding a second life through the Nintendo Switch and long may it continue. Scouring lists of essential games though will rarely bring up this lesser-known wrestling game and initially it did seem a rather odd choice to us. First impressions weren’t particularly good either but then it all sort of fell into place and now it’s clear this is one of those hidden gems you hear about so often.

What many may overlook is actually how the game works (handily a scan of the original manual is included). There are two main types of wrestling games when it comes to lock ups. Ones where you hammer buttons and ones such as Firepro which are more focused on timing of button presses and building of moves. This is most certainly in the second camp and once players get used to it there’s a fun game here even though you only have two buttons to pull off moves.

Those two buttons are used to their fullest though with each wrestler having four grapple moves along with a host of strikes and rope based attacks. Each wrestler also has a special move which they can pull of at any time once their name is glowing by pressing both buttons together. The lack of moves is also shielded by the fact that matches are often fairly short so repetition never has a chance to set in.

There’s no shortage of match types either with a career mode that features coffin matches and things hanging on a pole matches (which we’ve still not fully worked out), along with the more standard fair. You can also find weapons around the outside of the ring and even bump the ref. it’s very impressive from the little Neo Geo Pocket and this must be one of the most ambitious games on the system.

The most telling thing about the game is simply how many hours we have put into it without realising. It certainly has the same power as all the best wrestling games where you simply lose track of time and find yourself staying for one more match.

Overall, Big Bang Pro Wrestling has proved to be a really nice surprise. We had never even heard of it but it’s now up there with SNK vs Capcom: Card Fighters Clash as our most played NGP game. It plays well, it’s inventive, the graphics and sound are satisfying, and it uses the control scheme the best you can possibly expect for the system. Well done to whomever picked it out to be given a second chance on Switch- it’s a resounding success.

Overall 7/10

Monday, 15 February 2021

Nintendo Switch Retro Roundup 4: ACA Neo Geo Fighters


There’s a whole host of arcade and fighting games now available on the Switch. As a long-time fan of the genre here are our personal picks of the host of Neo Geo ones available.

World Heroes 2

Though a fairly simplistic fighter, World Heroes 2 does have a lot going for it. One of the things that set it apart is the expansive and colourful cast of characters based on historical figures. What other fighting game allows you to pit Hulk Hogan and Bruce Lee look-a-likes against Joan of Arc?

The standard two round mode only acts to show up the games shortcomings. Select the Death Match mode however, and things suddenly become a whole lot more interesting. Here two fighters battle over a single energy bar during one extended round. The best aspect of the Death Match is the obstacle filled levels you fight in. Some stages have metal blades running along the floors, while others are strewn with landmines or take place in a small metal cage.

World Heroes 2 may not be the most technical game, but once you switch it into the Death match mode it can still offer something to fight fans today. If you want to try a game that's a little different then hunt it out

 

Samurai Shodown 2

For many this mix of martial arts and swords is SNK's finest hour. Here at Retro 101 we don't hold it in such a high regard, but we do still love it to pieces. The Samurai Showdown series is one of the most unique fighters out there and this second iteration is one of the finest fighting games available.

In this sequel more characters were added, along with the POW finishing moves. More importantly, the game was fine-tuned and balanced to be much more even than the first. What we end up with is a tense series of bouts where any wrong move could be your last.

Fitting for a series concerned with weapon combat, the basic gameplay requires quick strikes when an opening presents itself, rather than long combo sequences. This can seem tough for newcomers as three or four strong blows can end a round. For those that learn the ways of the sword though it soon becomes clear that Samurai Showdown is as much about knowing when not to strike as it is about attacking.

A host of Samurai Shodown titles are available on the Switch and there is also a collection which includes the final version of Samurai Shodown V Perfect for the first time. The newest title in the series is also available and holds up fairly well on Nintendo’s machine.

 

The Last Blade/The Last Blade 2

This often overlooked other weapon based fighter is, in our opinion, the best of SNK's 2D fighting games. While Samurai Showdown III and IV ended up fun but uneven these two games are a lesson in balanced combat where mastering your character is the key to victory.

Each character is different and all have their own strengths and weaknesses. They can also be customised by picking different attack forms. The first game lets you make your fighter either speed or power based, while The Last Blade 2 adds an EX option as well.

The difference between the three styles makes a remarkable impact on your strategy. It also looks beautiful and each new area is presented with a subtle cut scene beforehand to add atmosphere. The special moves are not massively flashy but it all keeps with the games ethos of balance and skill. Everything about the title(s) leaves you with the impression you have just played something destined to be a classic.

 

Garou: Mark of the Wolves

This re-imagining of SNK's long running Fatal Fury series was developed to provide competition to Capcom's Street Fighter 3. Perhaps surprisingly, it almost manages to match Ryu and friends. The action is fast, tense and fluid and each of the characters has a real personality of their own.

Mark of the Wolves is a distillation of all the good points of the Fatal Fury series over the years and also throws in some wonderful tactical features. For instance, blocking at exactly the right time creates the chance to parry your opponent's attacks for big damage. Also, a new T.O.P bar is placed on your characters health meter. When you drop into the bar it allows for a new technique to be used.

As a reinvention of a franchise it is hard to think how a better job could have been done. From a slightly ageing and creaky bunch of titles a vibrant, skill based and flair filled fighter has emerged that really does deserve all the credit it gets

 

The King of the Fighters 

The proverbial SNK team based cash cow. Ever since the first title way back in 1994 a new game has appeared almost yearly. While none of the games are bad, the real cream of the crop appeared between 1996 and 2000. After that, the focus seemed to be more on making things look flashy in 3D, though King of the Fighters XIII is excellent. Our personal favourite is the 1998 entry.

For those that don't know, the King of the Fighters titles allow you to pick a team of SNK's finest from various games and take on other teams. When one player is knocked out the next in line joins the battle. Certain versions of the game also introduce a fourth striker character that can be called upon to use a sneaky special move a limited number of times.

Considering the amount of fighters on offer the game remains remarkably balanced. It also requires players to learn many more moves and strategies than they would normally as you need to be handy with a number of different characters to succeed. A few minor balancing issues aside the series always remains fun and highly enjoyable.

 

Real Bout Fatal Fury

All three of the Real Bout games are available on the Switch. Each adds and refines elements but it’s the first game that we find ourselves returning to. The reason for this is simple that in the first game at the edge of each screen are breakable barriers. Once destroyed opponents can be through from the stage causing an instant ring out. It may not sound like much but ducking an opponent’s charge only to see them going flying off a pier into the sea rarely gets dull. 

The series is often forgotten when talking about Fatal Fury so it’s nice to see it well represented. It’s also one of the only places you can play Real Bout 2 as it never made it to home consoles originally.


Waku Waku 7

Waku Waku 7 is one of the weirdest and most wonderful games we have ever come across. The game itself is a polished title from sunsoft that bases itself on the classic SNK four button template. What sets it apart is the mad cast of characters and super bright colour scheme. This title, you see, is a completely crazy parody of Japanese anime.

The bizarre combatants include a giant Totoro style Japanese soft toy creature and a walking tank with a gun for a head. The moves are over the top and it all rolls along at a lively pace. It's unlikely that Waku Waku 7 will hold players attention for as long as something like Street Fighter Alpha 3 but it is undeniable fun and anarchic. Waku Waku 7 is pretty difficult to find so having it available on the Switch is great.