Bitmap Books

Thursday, 17 January 2013

Soul Blade Review (Playstation)

During 1995 Namco unleashed upon an unsuspecting public the gaming monster that was Soul Blade. Later to become Soul Calibur on Dreamcast. The move into smooth flowing weapon based combat was something fight fanatics had been dreaming of for many a year and now it seemed we would finally get a game to meet expectations. 

Following the quest of ten fighters to find the elusive Soul Blade, the game comes in two main parts. In the arcade mode you follow the normal procedure of beating one opponent after another, until you fight the big bad guy at the end. No prizes here for originality, but even this however is given a nice twist with each character having different endings. One ending showing them  taken over by the evil sword and a second ending where they either leave it or go on to turn it to a good use.

Aside from the arcade aspect, the game offers an ‘Edge master mode’. This has your chosen character searching different lands around the world for sacred weapons. Each character takes their own unique journey around the map with some interlinking at certain sections and others avoiding characters completely. The conditions for victory also changes with each fight. For instance, on one stage you may find your character has been poisoned, while on another you must defeat your opponent before the next ship leaves for the mainland. It proves to be an excellent addition to an already sublime game. 

The combat itself is just about perfect and shows a level of fluidity to equal its Dreamcast sequel. This allows anyone to be able to pick up and get to grips with the basic concept of the game almost straight away. While more experienced players can go on practicing to find numerous combinations of moves to destroy all that stand before them. With the ease of the control system comes the games only real fault - that being you can hammer away at the buttons and you're more or less guaranteed something spectacular will come out of it. However, this is just a minor gripe as once you get to know what you are doing any such shenanigans from other players can be quickly countered and turned to your own advantage. 

Something Soul Blade has over Soul Calibur is the variations of weapons that each character can wield, eight for each character, as opposed to the single weapon characters of the sequel. This allows for much more flexibility in the way that you play. Are you the type of player who hides out waiting for people to make mistakes? Then use a quick weapon. Or do you prefer to wade in all guns blazing? Then use a stronger, slower weapon. A brilliant idea that works flawlessly. 

It feels a little slow now but still holds together well and much better than the early Tekken games. The graphics still look solid, and the introduction is as  jaw droopingly fantastic as it always was. Yes, it has aged but fans wills till find plenty to get excited about.

8/10 

Watch our Soul Blade video review. 

Tuesday, 15 January 2013

Chiki Chiki Boys Review (Mega Drive)


With a title like Chiki Chiki Boys, deep down you realise that this is going to be a little strange. The story goes that as one night after king Chiki Chiki’s wife had given birth (to twin boys), a group of nasty creatures decide to end all the love and joy flowing throughout the land. The principality is soon home to various monsters, and the only hope is offered by the king's twins, who must now save the day. 

The game is a side scrolling platform/beat’em with the player having the option of controlling either of the boys, as they make their way through eight action packed levels. The diet of action is fairly straightforward and in classic Capcom arcade style requires the player to continuously hammer the attack button, as endless waves of enemies fly at you from every angle imaginable. 

Graphically, the title has a style filled with charm and humour. On display are huge, brightly coloured, sprites which are animated with simple, but effective movements that help to make the action seem fresh and good-natured throughout. Each of the Levels enjoys a distinctive look - with varying location themes such as being set underwater, high amidst the clouds or the more grounded earth based levels.

The enemy creatures are quite repetitive but with so many sprites on screen at once you don't really notice as you are keep hacking through the conveyor belt of monsters. At the end of each level you face the boss monster. These huge beasts possess wonderful expressions on their face when hit, often wincing from the pain or in some instances crying. Furthermore, though the screen is constantly filled, there is no visable slow down or flickering present, which is quite impressive as many other games with similar levels of detail slowdown horribly. 

 In terms of play mechanics this is classic old school style arcade action. One attack button and one jump button are complimented by the obligatory ‘magic’ attack that we have seen in Golden Axe and Shinobi just to name a few. But with thistype of game that’s all that's really needed, as the emphasis is set heavily on pure enjoyment rather than any claim to be the next big thing in gaming.

The twins move well and are extremely responsive and can attack fast enough to plough through wave after wave of monsters without taking a hit. So while not being particuarly inventive what the game does, it does well.

Overall, Chiki Chiki Boys is a great little title from the vaults of Capcom and one that remains fairly unknown to this day. For pure enjoyment this pushes all the right buttons. It may not be particularly long or hard but it really isn't and issue as you come back to it once completed. This is everything an old arcade game should be - big, colourful and fun.
  
8/10

Thursday, 10 January 2013

New Super Mario Bros. U Review (Wii U)


A new Mario game released with the launch of a new Nintendo console is always something to look forward to. However, though solid and enjoyable the ‘New Super Mario’ brand has been somewhat tired of late. Both New Super Mario Bros Wii and New Super Mario Bros 2 were largely forgettable and 'by the numbers' in terms of the quality we have come to expect from the heroic plumber.

With this in mind we approached New Super Mario Bros. U with hesitation. We are delighted to say that what we found was a game with all the charm and style of the best in the series. This really is a game worthy of the Mario name. 

Right from the first level you can tell something is different. It just feels so much better than other games in the NSMB series. Everything seems to have had just that little bit more attention paid to it. The mechanics feel tighter, the music seems stronger and it looks absolutely beautiful - all little things that add up to something which just feels so much better than before.

It all starts with the world map which is now in the more traditional style of Super Mario Bros 3 or Super Mario World instead of the line of levels running from left to right. It helps makes the multiple routes feel more like an exploration and the secret levels see paths winding off into unknown parts with islands popping up and rainbows forming. What is on display shows the imagination of classic Mario and this is also present in the level designs.

Many of the NSMB levels before this felt generic and tired. Here, levels are fast and devious and contain tricks and gimmicks that may only appear in a handful of places, or even just once. This means that players will come away with levels that they remember and love playing. Nothing is overdone and some of what is here is equals the very best of Super Mario Bros level design.

One level in particular is set out in a spooky illustration style, a graphical effect which is present nowhere else in the game. One water level might have you dodging a continually circling dragon, while the next will see you climbing up through a series of water bubbles trapped in the air. Everyone will have their own favourites.

The bosses are also much better than NSMB2. The Koopa kids return along with Bowser Jnr and a few others. But this time they take more than five seconds to defeat. Still not as difficult as some of the bosses of old but at least now you feel a sense of achievement for toppling them. 

In terms of power ups there are the usual suspects of the fire flower and invincibility star. The ice flower also returns (but is now much better implemented), and the mini mushroom makes very fleeting appearances.  Yoshi is also here in both adult and baby form, though he will leave you at the end of a level. The new addition is the flying squirrel suit. This allows you to float over large distances and gives you one extra jump while in the air. This subtle difference to the Racoon, Cape and Tanooki costumes of the past allows for some excellent and clever use through the levels – something you’ll have to make good use of to find all the hidden coins.

The game is likely to last you a while as well. You can race through the main levels in three or four days but there are many secret routes to find and getting all three star coins will take a long time. Once all the coins in a land have been found it unlocks a Star Road level which will put your reflexes and brain to an even tougher test. Even with all the levels finished and secrets found we find it hard to believe any gamer would put it away and never play it again. It manages to capture that retro ethos of running through the levels you already know just for the sheer fun of it.

The social and multiplayer aspects of the game also work well. Whenever you do something such as collect all three star coins or get through a level without taking damage, the game invites you to post a message. This message can then be read by your friends and other gamers on the world map. The game also invites you to post if you have found a level particularly tough. This allows for gamers to give hints to each other or post warnings in a kind of friendly version of Dark Souls savage system.

Challenges are available such as time trials and the coin attack mode found in NSMB2. There are also specific special challenges such as dodging fireballs or staying in the air for as long as you can by bouncing off Goomba heads. There is also a special boost mode which allows one player to play while the other adds platforms to help them through the level.  

Multiplayer takes the form of Coin battle mode as players fight to gain the most coins. The four player story mode in the previous Wii game is also here and still proves as awkward and chaotic as ever. A fifth player can now join in to add platforms via the Wii U pad.  The levels of the main game certainly seem to have been designed with single players in mind and it’s fair to say there’s nothing amazing here but they prove fun additions and distractions from the single player story game.

There may not be anything as revolutionary here as Super Mario galaxy but New Super Mario Bros U shows that the old 2D Mario still has the magic when the property is treated with care and affection. In truth this is a fine successor to Super Mario World and could have held the title of something closer to Super Mario World 5 (if we don’t count Yoshi’s Island). That alone should be enough to convince you to own a copy. It’s close but not quite strong enough to warrant a purchase of a Wii U on its own. However, it certainly is a game that every Wii U owner needs to have and by far the most fun Wii U game we’ve played so far.

8/10

Monday, 7 January 2013

Blade Runner Review (PC)


Arriving about twelve years after Blade Runner came out in cinemas this always seemed like somewhat of an odd project from Westwood studios. The story runs parallel to the movie and follows detective McCoy as he investigates as number of crimes that may be related to an as yet unknown group of replicants. McCoy must gather clues and interrogate suspects as he searches for the truth, whatever that may be.

Blade Runner is a massively ambitious game and a lot of care and attention has been spent on it to keep everything in synch with the world portrayed by Ridley Scott and written about by Philippe K Dick. Voice actors from the original film such as Sean Young, James Hong and Joe Turkel return to add presence to their characters that feature again here. Choice cuts from the original Blade Runner soundtrack are present as well.

The cinematic quality of the movie is also replicated with a number of sweeping shots similar to its on screen counter part. Locations from the film, as well as small scenes, such as the bicycles riding through the rain, are further used to make players feel they are inside the real Blade Runner world. As far as authenticity goes this game really cannot be faulted.

The game itself is a little removed from what we consider to be a traditional point and click adventure. There are very few actual puzzles to solve and even a few shooting sequences thrown in. Players make their way through the story by collecting clues, using the ESPER photo analysis machine (just like in the film) and talking to suspects. The game has six different endings and your clues can draw you in a number of very different directions.

Unfortunately, the titles ambition isn't executed quite as well as it could have been. On quite a few occasions you can be staring at a pile of clues and not really knowing where you should be heading. It is also far too easy to stumble onto a certain path without really knowing, or agreeing, with what your character may end up doing. It can all be just a bit too confusing at times. The title is also fairly short and just when you feel you are stacking up a decent set of clues you suddenly and abruptly arrive at the end of the game anyway.

We would have liked to have seen a little bit more patience from the developers to let players fully develop their opinion about what is going on. Far too often events happen too quickly and you end up thrust into a situation that seems to force the narrative along rather than letting the player do it. Certain sections of the game are also very hard and frustrating.

Criticism aside, the investigation you undertake really is interesting. All the characters are well acted and intriguing to interrogate and McCoy is convincing as the confused detective. The control system also works very well and looking through your clues and piecing together bits of information is satisfying. The combat is reasonable as well and more than adequate for the amount of shooting you end up doing.

Fans of the film and book should definitely check this out. Sections of the novel that didn't make it into the movie are worked into the story here and the general polish and fan service is really worth appreciating. The game may not be perfect but it never stops being interesting and those six endings are going to take a real amount of brain power to track down. Any adventure game fan up for a challenge and something a little different shouldn't be disappointed.

7/10