For a long time the PlayStation minis have represented bite
sized chunks of cheap fun, ideally suited to the pick up and play mechanics
offered by first the PSP and then the PlayStation Vita. However, though fun,
many have been nothing more than attempts to replicate games often found on the
iOS and Android systems. Velocity represented a departure from this and in
doing so created a new standard for what can be achieved with a mini
With Velocity Ultra, FuturLab have taken the original game
and upped the level of the presentation to try and make it a standout game in
its own right. What they have managed to create is the greatest vertically
scrolling shooter from yesteryear that you haven’t yet played. But to merely
categorise it as a shooter is doing it a disservice. At its heart there are so
many different mechanics going on that it’s something with much more depth than
that.
Each of the fifty levels (plus Bonus stages), requires
players to juggle with a number of different objectives. First of all, players
must blast enemies and simply survive in classic shooter style. Secondly, there
are pods spread around the level containing survivors which need to be rescued
and last but not least each level is a deadly race to the finish as a clock
continually counts down. As you progress the focus changes in each stage with,
for example, a static comic book style screen popping up displaying a message
to tell you if you can take your time or need to boost through until the end.
It is within the mix of these games mechanics that things
become very interesting. Aside from the usual weapon power ups and bombs your
ship can also teleport. The levels often descend into crazy scrolling mazes
with dead ends, when this happens you need to teleport into a clear section of
the level to continue. Holding the right trigger button also speeds up your
craft as it moves up the level. This leads to many levels turning into more of
a maze race than a shooter, especially when the time limits are set incredibly
tightly.
This would be hectic enough but there are even more fiendish
things afoot. At a certain point players gain the ability to drop teleport
pods. Sometimes these are infinite and sometimes highly limited in use. This
allows the player to teleport back to any one of the pods they have dropped and
continue the level from there. The reason you need this is because at higher
levels there are complex laser shield defence systems that need to be
deactivated. This generally consist of anywhere between ten and thirty colour
coded nodes that need to be destroyed in numerical order from lowest to
highest. Hit one in the wrong order and the whole grid reactivates.
The nodes are of course spread out all over the levels
requiring the playing to bounce back and forth around the map to hit them in
the right order. There can also be numerous sets of nodes, all in different
colours. Couple this with the continued threat of enemies, the time limit and
the need to rescue survivors and everything gets incredibly, addictively
hectic. Oh and of course hitting any of the laser shields results in instant
destruction.
As well as this there are hidden areas spread around the
levels that unlock trophies and further bonus missions. This, along with a
tough medal grading system based on your performance means there is a
staggering about of replay value in the game. Just in case that isn’t enough
for you there is also a complete version of mine sweeper and a few takes on
classic games such as thrust hidden away in the extras section.
Velocity Ultra has made the transition from Sony’s handheld remarkably
well. The visuals spring to life on HD displays and the music has never sounded
better. Velocity Ultra is a must have game but there isn’t anything here that
wasn’t in the other versions, so some may well think twice before buying it
again. But put up against the wealth of talent available on the PC this still shines
incredibly brightly.
We’ve said before that if this had been made on the eight or
sixteen bit consoles it would be lauded as an all-time classic. This is still
about as essential as you can get and shows an imagination, design level and
craft that many of the industries big hitters could learn from. For PC gamers
who haven’t experienced the game before it’s an absolute must buy.
9/10
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