The latest in a slew of JRPG’s that have been heading towards the PC recently, Fairy Fencer F serves up last year’s PS3 adventure with an extra helping of dessert although the only real change to the PC version is the inclusion of a 1080p resolution option, slightly sharper graphics and an option to play using the mouse and the keyboard, full controller support comes as standard.
This bright and happy RPG is brought to you by Compile
Heart and as such it shares some similarities with the Hyperdimension Neptunia
games, most notably the battle system and dungeons are very similar in style.
You play as Fang, a laid back generally lazy guy who is content with simply
eating and sleeping his way through life, upon hearing a rumour that if he
manages to pull a certain sword out of a stone all of his life’s wishes will be
granted for him, he gives it a go, succeeds... and lo and behold, he inadvertently
becomes a Fencer.
Almost straight away, a colossal quest is dumped upon
him by the fairy Eryn who appears from the sword (Fury) that Fang just released
from the ground – it is her duty to resurrect the goddess which can only be
achieved by acquiring enough furies (weapons containing fairies who can then be
fused with a human in order to create a greater warrior otherwise known as a
Fencer).
Initially Fang does not take this revelation too well
as all he ever really wanted to do was chow down and not do a lot until the end
of his days (this becomes a bit of a running joke in the series). Eventually,
he succumbs and agrees to help Eryn where on his adventures, he is quickly
joined by Tiara – a stuck up girl who also has a bit of a masochistic side. He
is later joined by Harley – a fairy researcher, Galdo – an energetic young man
who loves eating almost as much as Fang, Ethel – a rogue fencer whose only
reason for existing is killing and Pippin who can only be described as a green
cat-like humanoid. There are also two optional characters that can be recruited
if certain conditions are met.
All of the characters have their reasons for joining
and whilst they are fairly one dimensional in their personalities, the dialogue
is generally quite fun and humorous and unlike the Hyperdimension Neptunia
games there isn’t really too much dialogue to flesh out their personalities
further. In a game with a combat system as fast paced as this one, it works
like a treat. The cut scenes in which the plot is advanced are to the point, the
characters do not beat around the bush with unnecessarily drawn out dialogue
and they will most likely only last a few minutes which definitely works in its
favour.
Next onto the really fun part, the combat - which is
blisteringly fast and quite frankly, the most interesting part of the game! Each
Fencer’s weapon never changes and so instead, you have the option to upgrade it
using WP - which is a ubiquitous form of currency that can be used to pay for
learning new attacks, new spells and a wide variety of skills. Over time,
you’ll acquire different attacks and unleash massive combos upon enemies which are
pleasant to watch. Each character also has their own special skill, for example
Fang has a ‘Serious Face’ mode which is quite amusing as he does 1.5x normal
damage. However, this also consumes SP at the same time.
In order to plough through dungeons at light speed,
you’ve got to utilise your furies and engage in a ton of ‘world shaping’. In
order to awake either the goddess or the vile god, you’ll have to pull the
swords out of their stone cold bodies – this can only be done by using a fury.
Once a sword has been successfully removed from the bodies of the gods, the
furies will then be imbued with their power – which effectively enables you to
stab the furies into the earth and alter the properties of the dungeon based on
what powers they have – you can easily gain 100% exp, increased money and item
drops from this process although it can be a bit of a double edged sword as
with each power up there is a power down – so choose wisely.
The game utilises a tension system so after X amount of
being battered or vice versa, battering enemies, your tension gage will fill up
and you’ll be able to Fairize which is essentially where you can transform into
a more powerful version of yourself by combining with your fairy. Visually this
does look quite cool although on the whole the graphics are quite simple – on
par with most Hyperdimension Neptunia games and looking somewhat like I’d
imagine a HD version of Rogue Galaxy (Yes, it’s a PS2 game...) might look like.
When not in battle or in a dungeon, the game plays out
like a standard visual novel – the art is fine and the colours are vibrant but
the characters are quite static overall. One of my gripes was that the FPS of
the game would randomly drop during battles for no apparent reason – this
occurred both on my laptop and my desktop which is a much more beefy machine so
I can only attribute this to poor optimisation of the game.
The game effectively consists of a dungeon – plot –
dungeon – plot mechanic which is fine although approximately halfway through
the game – it does a 'Bravely Default' style manoeuvre and you end up back
tracking through a number of dungeons which are exactly the same as what came
before. Battles are also far too easy and this takes some of the fun out of it
given that it’s almost impossible to die (unless you deliberately choose to
kill yourself by going mad with 'world shaping').
Musically the game is also swings and roundabouts, some
of the songs are quite nice and the song that is heard when the game loads up
is quite good although some of the other tunes aren’t really memorable and
won’t stick in your head for very long, the sound effects are standard and the
English voice acting got on my nerves after 10 minutes as usual. Luckily the
option to switch to Japanese is included as standard.
Overall, it’s a solid JRPG with an addictive battle
system which is let down by the repetitive plot, minor technical glitches and generally
being way too easy.
6/10
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