It’s been a mixed bag to be an R-Type fan other the last few years. Dimension EX was a strong remix of the original two games but then R-Type Final 2 was a considerable letdown. It leaves fans stuck between wanting remakes of their favourite games and still holding out hope that something new will appear. We should say that we are deliberately reviewing this late. With this review coming after the second major patch for the game and after the developers vowed to address some of the many issues raised by fans.
R-Type Dimensions III takes the Super Nintendo game R-Type
III: The Third Lightning and rebuilds it from scratch with new graphics. This
is of course where all the controversy started. In rebuilding the game and
adding the 3D graphics the hit boxes and enemy behaviour has been changed so
much that an already crushingly difficult game was made ever tougher.
We always find it an odd choice for developers to rebuild
games like shoot’em ups from scratch like this. It runs the risk of alienating
previous fans as things have been changed in terms of the flow and is unlikely
to attract new fans as they will want to experience the original. It’s even
more bizarre in a sense as you can change the graphics back to the 2D pixel
style of the original, except of course it isn’t. The game does look great though,
in that respect you can’t fault the visual upgrade.
Where it gets a bit confusing is with things like the lack
of quality-of-life features or other things you tend to associate with these
sorts of releases. This may have redesigned assets from the ground up but in
some sense, it would probably have been better to but an HD filter over the original
and add in the usual rewind and save features. At least that would have kept
the gameplay the same and probably avoided a lot of fan unrest. It’s certainly
an argument for having the original game available on any of these remakes and
upgrades in the future. What is here is an ‘infinite’ mode where no matter how
many times you die you just keep going but there should be some middle ground
between complete death and invincibility.
The game itself was always a tough one, and never the finest
R-Type cut. It is the first in the series to allow players a small amount of
customisation in the form of being able to pick from three different force
units, each with their own attack styles. The level design is also strong
enough to be worth revisiting, be warned though, it really throws you straight
in at the deep end and new players will probably struggle to get off the first level
for a significant amount of time.
In terms of the version we now have there have certainly been
improvements. The hit boxes do seem a bit better now and the game certainly
runs at a crazy speed and incredibly smoothly. The 3D graphics are still be a
bit too busy at times though and it can be difficult to tell what is in the foreground
or background and what is something that needs to be avoided.
Overall, it’s clear that the intentions with R Type Dimensions
3 were good, and the continued support by the development team to try and fix
the issues is to be commended. That said, we still would have preferred to have
access to the original game as it was. To not have access to that in some way
just seems like a huge oversight. As it is, the game looks great but there are
still some frustrating issues that stops it reaching the greatness of other
games in the series.
Overall 6/10

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