Bitmap Books

Monday, 17 August 2026

R-Type Dimension III Review (Switch)

It’s been a mixed bag to be an R-Type fan other the last few years. Dimension EX was a strong remix of the original two games but then R-Type Final 2 was a considerable letdown. It leaves fans stuck between wanting remakes of their favourite games and still holding out hope that something new will appear. We should say that we are deliberately reviewing this late. With this review coming after the second major patch for the game and after the developers vowed to address some of the many issues raised by fans.

R-Type Dimensions III takes the Super Nintendo game R-Type III: The Third Lightning and rebuilds it from scratch with new graphics. This is of course where all the controversy started. In rebuilding the game and adding the 3D graphics the hit boxes and enemy behaviour has been changed so much that an already crushingly difficult game was made ever tougher.

We always find it an odd choice for developers to rebuild games like shoot’em ups from scratch like this. It runs the risk of alienating previous fans as things have been changed in terms of the flow and is unlikely to attract new fans as they will want to experience the original. It’s even more bizarre in a sense as you can change the graphics back to the 2D pixel style of the original, except of course it isn’t. The game does look great though, in that respect you can’t fault the visual upgrade.

Where it gets a bit confusing is with things like the lack of quality-of-life features or other things you tend to associate with these sorts of releases. This may have redesigned assets from the ground up but in some sense, it would probably have been better to but an HD filter over the original and add in the usual rewind and save features. At least that would have kept the gameplay the same and probably avoided a lot of fan unrest. It’s certainly an argument for having the original game available on any of these remakes and upgrades in the future. What is here is an ‘infinite’ mode where no matter how many times you die you just keep going but there should be some middle ground between complete death and invincibility.

The game itself was always a tough one, and never the finest R-Type cut. It is the first in the series to allow players a small amount of customisation in the form of being able to pick from three different force units, each with their own attack styles. The level design is also strong enough to be worth revisiting, be warned though, it really throws you straight in at the deep end and new players will probably struggle to get off the first level for a significant amount of time.

In terms of the version we now have there have certainly been improvements. The hit boxes do seem a bit better now and the game certainly runs at a crazy speed and incredibly smoothly. The 3D graphics are still be a bit too busy at times though and it can be difficult to tell what is in the foreground or background and what is something that needs to be avoided.

Overall, it’s clear that the intentions with R Type Dimensions 3 were good, and the continued support by the development team to try and fix the issues is to be commended. That said, we still would have preferred to have access to the original game as it was. To not have access to that in some way just seems like a huge oversight. As it is, the game looks great but there are still some frustrating issues that stops it reaching the greatness of other games in the series.

Overall 6/10

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