Bitmap Books

Sunday, 25 October 2026

Ratatan Review (Switch 2)

We’ve been looking forward to Ratatan for a long time. Patapon and its sequel were a real favourite of ours back on the PSP, especially when played via the Vita with its gorgeous screen. Ratatan,is basically Patapon goes Rogue-like which will no doubt delight and frustrate people in equal measure.

It may seem a strange choice of genre to bolt rogue elements to but then these sorts of games are all about repeated runs. As a result, there is everything you would expect of modern games in that genre. You have a central hub where you can develop weapons and skills by trading in objects found on your runs, multiple pathways through the areas with a choice of powerups at the end, areas where you upgrade for your current run, the list goes on. There’s nothing particularly new here (or missing), but you’ve probably never seen it put across in a rhythm action game before.

The rhythm action element is completely key to the whole thing. At the bottom of the screen, you have a continually moving music sheet with bars across it that repeats infinitely. Pressing buttons at the correct times activates the different commands for your Cobun followers. For instance, attacking requires pressing the ‘A’ button three times to the correct beat, while calling your creatures back requires a press, a pause and then another press. As you move through the game you get an ever-increasing list of commands to employ.

Success depends on your judgement about when to throw the little dudes into battle and when to beat a hasty retreat and regroup. You also need to keep an eye on your own health bar. While inputting all the rhythm commands you still have full control over your little pied piper creature who can run around and jump but is defenceless without the Cobun.

One issue was that we did find it difficult to keep track of everything at times as the screen is so vibrant and busy it’s easy to miss that you are taking damage or about to die. The game could do with a bit more simplicity in its visual design and more feedback with regards to when you are taking hits. It’s something that is more of an issue in handheld mode as the game’s visuals, while beautiful, are also pretty damn small. Its ok though, because when the sound is as creative as it is here it deserves to be coming out of bigger and better speakers than the Switch 2.

That said, the game works beautifully well. Controls are quick and precise, and the rhythm inputs are responsive and crisp. It’s certainly a game that needs mastering, but once you have developed the skills your progression is only hindered by how good you are (and how powered up your Cobun are). While some runs may well fizz out early there is normally the feeling that you have at least grabbed some loot that will be useful in the future.

Overall, Ratatan is a unique take on the Rogue-like genre. It’s great to see one of the more unique and quirky entries from gaming history making its way back to a wider audience. The change in genre is a bold move and one that mostly works. We would like to see something a bit more traditional in the future to really let us focus on the beats but until then this is a beautifully realised alternative.

Overall 8/10

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