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Showing posts with label Microsoft. Show all posts
Showing posts with label Microsoft. Show all posts

Friday, 5 June 2015

Halo 2 Review (Xbox)


Life after Halo... is there such a thing? Days blend into months, months into years. You sit looking at your Xbox hoping one day it will all start again. The dust settles and builds as time passes and everything gradually loses its importance; after saving humanity nothing else seems to matter that much. Then it happens: after a few years of silence the threat is back. Time to suit up and save the world once more - the life of a super soldier is never an easy one.

Halo 2 launched with possibly the biggest amount of hype in gaming history. The wait was finally over: Halo 2 has arrived, the shroud of secrecy had been cast aside and the box of unknown delights unlocked for all to gouge themselves on. But was it worth the wait?

If there is one word to describe the thought process behind Halo 2 it is 'impact'. As soon as you boot up to the title screen it casts its familar spell on you. The improved sound and filtering of the orchestral scores float broodingly across the menu screen immediately drawing you into the Halo world. Even for those not grabbed the first time around it is hard to see anyone not gasping at the feeling of intensity and epic quality projected by the truly outstanding musical score.

Creating the feel of an epic is obviously something Bungie had thought a lot about. Cut scenes are now of a much higher quality - showing us far more insight into the backstage workings of the Halo world. While they can be a little over-the-top and catchphrase-heavy, they succeed in turning Halo 2 into a spectacular overall visceral experience, transforming it into much more than a first person shooter and act to push you forward through the narrative.

Many influences for the set pieces and cut scenes have clearly been taken from films. While playing through the title players will often find themselves in situations influenced by Star Wars, Black Hawk Down, Predator, Tomb Raider, Star Ship Troopers, Aliens and many others. This familiarity often adds to the overall enjoyment of being right there in the middle of the action; though it would have been nice if more of the set pieces were fresh Bungie inventions, rather than Hollywood movies re-created with a Halo twist.

Familiarity is present throughout the title; after all there is nothing new in terms of the game engine. Graphics are better, but still could be improved with problems such as textures appearing to fade in at the last second and indoor areas repeating themselves as in the first Halo (though to a much lesser extent).

New weapons have been added, however: though there a more tools for the job this time around, the similarity between many of the weapons means there is less reason to use everything at your disposal. For example, do we really need so many different variations on a rifle? While there are a few brand new weapon types, most fall into the standard sniper rifle / rocket launcher mould. It's not necessarily a bad thing, but like the set pieces a bit more originality would have been welcome.

Here lies the crux of any problem you may have with Halo 2 - we have seen it all before. Everything here is presented exceptionally and the core gameplay dynamic is tight with the dual wielding adding a new aspect of strategy. But there is nothing here that innovates or pushes boundaries beyond the lofty heights of its forerunner, leaving the feeling that the title is more 'Halo 1.5' than Halo 2... but again, this is not necessarily a bad thing. Indeed, gamers had waited for 3 long years for another game to finally come close to delivering that Halo feeling again; for the sound of dropships overhead; for the frantic charge of vehicles ploughing through Covenant forces; the feel of an intelligent battlefield running its (seemingly) unscripted course.

Though there are faults, to dwell on a few seemingly minor issues is to sour the feel of an epic title. Indeed, the only problem that can really affect gameplay is the occasionally poor enemy AI - even on the Heroic and Legendary settings enemies can seemingly be completely deaf and blind to your presence. The title acts as a highly entertaining journey through the next chapter of the Halo universe and though some levels can test your patience and others turn into checkpoint dashes, when Halo 2 works (which is often the case) it truly is a thing of beauty. In effect the game's numerous highlights show us how the first Halo could have been... with everything we loved about it given more screen time. Concepts and features are fleshed out and expanded, and more tightly focused than before. Many people will have been expecting more - something as ground breaking as the original - but Halo 2 stands up as the biggest, loudest most highly polished and adrenaline-pumping shooter on a console.

It's hard to not feel a little disappointed after all this time due to the high expectations everybody had, but while it may not re-invent the wheel, it certainly refines it past a point not previously seen on a console.

Overall 8/10

Friday, 16 January 2015

Yager Review (Xbox)


Welcome to the world of Yager: set on earth in the distant future, the planet is no longer divided with borders denoting different countries and regions. Due to mega companies all looking after their own interests, the earth has now been ‘terraformed’, triangulated and assigned ownership. On one side of the sphere is a small province under the control of Proteus – a company based upon old-earth or western philosophies. On the other side is the OST, a militaristic organisation who tend not to get on with their Proteus brothers.

In between these factions lies an area known as the Free Trade Zone; where inhabitants are laid-back and freedom-loving Han Solo-types. The game sees you as pilot Magnus Tide, trying to rebuild your career after an unfortunate incident that left a wing commander with a broken nose. Hooking up with Proteus again, you must undergo a number of training sessions before taking on whatever mission they deem you are capable of.
At its heart, Yager is a sort of Rogue Leader-styled game set on land, with missions requiring you to fly about shooting various hostile forces, as well as doing reconnaissance work and a spot of investigating.

Here is where the game comes into its own as the world of Yager is credible, well-constructed and enticing to explore. Each character you meet seems to have an individual history all of their own, even if they only say a few words to you. This is most notable when you reach the Free Trade Zone to investigate various goings-on. Whilst airborne, numerous pilots will chat to you about various things, such as how trade is going or even inviting you down to the local bar for a drink. It all comes across so well that you become completely immersed in the interaction.

The characters are equally personable and all are complete individuals – from the slightly mad mechanic brothers to the freighter pilots and bar owners – everyone seems to have their own story to tell. Though essentially guided by story parameters, the character involvement covers this up brilliantly, with apparent random meetings with old friends keeping things fresh and interesting all the way through. This is mainly achieved due to the fact that every character you meet does not necessarily have anything to do with the plot as a whole - there are just lots of friendly, hospitable folk about, all aiming to contribute to your sense of belonging.

Graphically, the title is stunning for the Xbox. Areas sprawl off into the distance for miles around, with rolling hills and some of the most astounding water effects ever seen on the system. If there is a weakness, it’s that a lot of the landscapes tend to look the same – being a mix of grass-covered hills, roads and the odd mountain – but this doesn’t really detract from the experience as you get the impression you are working within a fairly small area where the plot is concerned.

Between levels you are treated to some lovely cut-scenes where the story evolves further, and most of the time has Magnus relaxing with a drink in the local bar. Missions are varied, with some being a simple case of shooting things down, while others have you flying underneath the radar to pinpoint locations for missile strikes. Every now and then though, something irregular will pop up – like having to test out the new gun which the bar owner has installed.

This sees you shooting a range of flying targets, pool tables, chairs, and just about anything else they can find to launch as space-aged clay pigeons. Magnus’s ship has two different control styles: it can either hover, allowing you to raise the ship up and down more easily and stay in one place, allowing movement at a fairly slow pace. The second style puts the ship into jet mode, which means you move a lot faster, and is ideally suited for combat situations as it allows for more flexible movements, vital for avoiding incoming missiles and gunfire.

Combat is easy enough to perform, with the ship being as manoeuvrable as is needed in order to take out multiple targets at once. A wide range of weaponry and tools are also available, allowing for different approaches to each situation. The only problem really is that sometimes the combat seems to lack a touch of intensity – which ideally, in the midst of a huge gun battle, should be coming from all quarters.

Overall, Yager is a brilliant attempt at creating a completely engaging and interactive ‘living’ world. It is clear that an awful lot of care and attention has gone into the details. On this count it cannot be faulted, however the lukewarm nature of its combat makes it feel that something is missing. Everyone should experience Yager as it soon becomes one of the most enthralling locations you could uncover.

Overall 8/10