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Showing posts with label R-Type Final. Show all posts
Showing posts with label R-Type Final. Show all posts

Monday, 10 May 2021

R-Type Final 2 Review (Nintendo Switch)


It’s been a long time since the last new R-Type game. We should know because we reviewed it way on the PS2 and gave it a respectable 8/10. The thought of a sequel to the original R-Type Final certainly got us and many a shooter fan excited and now it’s here via a successful kick starter campaign and it’s certainly not taking any prisoners.

For those new to the series the R-Type games are side scrolling shooters where you single handedly take on the Bydo Empire. The key gimmick of the series is the ‘Force’ unit which players attach to their ship. It acts as both a barrier and a projectile battering ram, while also be able to fire on enemies. The strategic use of the unit is key to making progress through the game and intelligent use of it can make short work of otherwise insurmountable enemies.

The other thing that the original R-Type Final was known for was the legion of unlockable ships. This idea returns in the sequel with an ever present selection of units which are unlocked by completing levels and using resources. These become more and more diverse as you make your way through the game and are remarkably different which gives players plenty to play around with in order to find the perfect one for them.

The other key thing here is this certainly feels like an R-Type game. The opening is a thrilling return that sets the scene for players blasting off to fight the enemy and the levels remain maze-like constricting nightmares where players are more likely to crash into objects or waves of enemies than be overwhelmed by a swarm of bullet hell fire. In this respect at least it does all the right things.

However, it’s far from a perfect game. The environments themselves don’t look quite right and often have a roughness to them. This paired with fairly busy background graphics mean enemies and bullets can become lost in the environment which led to many a death which we simply didn’t see coming. These types of games are certainly not the place you want to be downed in a way that seemed unfair or unavoidable and it adds a level of frustration that could easily have been avoided. It also means we have to raise the issue of accessibility again with the colour palette not friendly for colour blind players at all. The fact that restarting after death seems to take a small lifetime doesn’t help either. At least there are checkpoints and all the continues you could ever want – but don’t expect to be getting all your hard earned firepower back all at once.

The slow restarts and visual issues wouldn’t perhaps be so noticeable if the game wasn’t so absolutely, crushingly, hard. This is one of the toughest games we’ve played in a long time and it took us a significant while to even get off the first level. Once we did adapt and start making progress though the levels are never less than thrilling in a sort of ‘OH MY GOD I’M GOING TO DIE’ kind of way. It’s also worth noting that the difficulty level chosen effects the game massively with the first level moving from having to off a small alien creature to taking on series icon Dobkeratops in its full glory as you up the intensity.

Unfortunately, the branching structure of the original game which had players experiencing different versions of each level based on how they did in the previous one seems to not be implemented here. The game is also meant to have adaptive difficulty but we didn’t see much of a change during our time with it apart from the game throwing us extra continues.

Overall, R-Type Final 2 certainly isn’t a perfect game but then none of the R-type series really is. When it clicks the levels are thrilling, claustrophobic and intense and you’ll find yourself really drawn into it. But then you’ll die and it’ll take forever to reload the checkpoint and the frustration may well start to set in. It’s certainly one that fans of the series will love but it’s a somewhat harder sell to newcomers who aren’t invested in the same nostalgic way. The first R-Type Final seemed pretty much complete but this feels somewhat bitty and disjointed in places which is a real shame. That said it’s great to have the series back – but if someone could remaster the first of the two games that would be great.

Overall 7/10

Wednesday, 20 March 2013

R-Type Final Review (PS2)


Wandering along in the usual gaming daydream comfortably wondering why games seem to be getting easier and easier R-type Final appears from out of nowhere shattering the serenity. In a single moment your eyes explode as your brain melts only to dribble out of your nose. Yes ladies and gentleman, R-type Final really is that hard.

We are not wimps when it comes to the R-type series - indeed it has been known to reach the last level of Super R-type on a single life. Yet time after time we came away from an engagement with R-type Final in a state that could best be described as "beat to living hell." With this in mind the return journey into a world threatened by the Baido begins again.

From the start there is ample evidence that this game has been made by people who really care about their product. The detail and options exhibit exceptional depth. For starters there is the collection of 99 un-lockable craft, all of which are unique. Picking the right craft is essential if you are going to make any progress. Select one not suited to your style and you're in big trouble from the word go. Each of these craft can then be modified to an obsessive degree allowing R-type geeks plenty of opportunity to test out their grand designs on an unsuspecting world. A rather nice picture gallery and seemingly endless library of un-lockable information about enemies, levels and just about everything else completes the package.

After choosing a ship you are thrown right into the action - a lone warrior against the whole Baido Empire. Far from being your bog standard shooter, the R-type series always offered more of a tactical affair. Success (or failure) boils down to effectively using the Force, a pod-type attachment to your ship that is completely indestructible. The Force can be sent off to attack vulnerable parts of bosses or used as a sort of space aged battering ram come shield.

Once you come to grips with how to use the various functions of your ship you may actually get half a second to notice how lovely the levels look. Truly, there are few shoot 'em ups that bring this level of subtle colouring and mass explosions to the table. The underlying beauty of the graphics is complimented nicely by an ambient sound track that seems to try and lull the player into a near drug-induced melancholy while the action unleashes some beasts the size of an original Xbox upon you.

Bosses, when they appear (a frequent occurrence), tend to fill about two thirds of the screen, pinning you into a tiny corner. The last third of the screen is then filled with bullets, lasers and missiles. Somehow you have to dodge these and hit the boss in its weak spot over and over again - and thats just level one. However, although it's difficult, R-type Final is rarely unfair. If you are skilled enough there is nothing here that is going to kill you cheaply.

Hidden pathways through levels that open only with the completion of certain, unknown, criteria add another layer of depth to the game. It is not uncommon for each level to have three or four different versions. These are complete with different enemies and graphics to depict various stages of how far the Baido infection has taken hold. Seeing them all is yet another of the many reasons to play through the game over and over again (that is should you ever finish it in the first place).Yes, the game is hard. In fact, even with the difficulty set to very easy it will test you. But though difficult, few games offer such a feeling of exhilaration and addiction. The bug that just blew you away may have been unthreatening looking, but you can bet you'll want to go back and kill the thing. Everything about the game becomes personal and please do not attempt to play it if you have any form of heart problem.

Overall, R-type Final is the definitive version of an all-time classic. There is nothing else that could have been added to make this title feel any more complete or (pardon the pun) Final. It makes a fitting end to a great series of games, and one that should be taken-on by anybody who thinks they can play. Truly trying to beat R-type is once again the sport of gaming kings. All you need to do is take a deep breath and ask yourself, "am I truly ready for what is about to hit me?"