Bitmap Books

Monday, 14 March 2022

Never Alone Arctic Collection Review (Switch)

In Never Alone you play as a small Inupiaq girl named Nuna as she sets out from her village one day and finds herself lost in a terrible blizzard. She stumbles upon a small arctic fox and together the two set out to return home. Along the way they become swept along in various stories from the folklore of the Inupiaq people in what is a puzzle/platform game that has a heavy dose of storytelling and a magical atmosphere not like anything else we’ve played before. The relationship between the two builds throughout as they simply can’t survive the environment without one another. This version of the game also contains the Foxtales DLC which will look at in more depth a little later. 

The game is a 2D platformer much in the mould of something like Limbo. Imagine Limbo with a more natural looking design and the black replaced with white and you wouldn’t be far off. As the pair of Nuna and the fox you must work together to make your way across the harsh landscape of Alaska. Nuna can run and jump and eventually gets access to an ice smashing bolas. The fox can scramble up walls and also talk to the many natural spirits that inhabit the world.

Many of the puzzles involve getting the fox into areas where he can then draw spirits back to help Nuna. Spirits generally take the form of birds that can be used as platforms or creatures that can be used to climb walls. The fox can also control trees and fish. It’s a nice mechanic and one that normally works well. You switch between the two characters with the press of a button or a second player can be brought in to help out. Together you need to overcome everything from polar bears and strong winds to breaking ice and even the odd menacing and magical creature.

Occasionally the computer AI will let you down and your partner will do something stupid and die but on the whole it didn’t stop our progress and there isn’t anything here that should cause you too much frustration in that respect.  The fact checkpoints are fairly generous also helped to keep the frustration low.

It’s hard to talk about the game without giving away much of its magic and surprises but we will say that you are constantly faced with something new to play with or overcome. Each chapter is distinctly different from the last and almost all of them introduce a new mechanic or toy to play with. This means that the game always remains fresh and is all the better for it. It has a fairly brief run time at about three and a half hours but it’s an experience that is far richer than the run time would suggest.

The whole thing is underpinned with some beautiful graphics and a haunting score and these combined with the howling winds make a perfect setting for the story and fill the whole game with a unique and wonderful atmosphere. The narrator of the story also does an incredible job of drawing you in and making you feel real empathy for a little girl and fox lost in the snow. The narration is done in the indigenous language which is a very clever choice as we don’t feel narrating in English would have had anywhere near the same impact. You can just imagine everyone huddled around a fire in the snow listening to him tell the tale.

Overall, Never Alone is a wonderful piece of storytelling tied to a very good platform/puzzle game. It’s an original take on a well-trodden genre that draws inspiration from a rich culture that many of us will know very little about. As such, it creates something unique and new for audiences to enjoy. It creates a world filled with magic and wonder and isn’t that something we all want in our lives a little more?

Overall 8/10

Monday, 7 March 2022

Moto Roader MC Review (Switch)

 

Of all the retro games we thought might make it to Switch, Moto Roader would not have been one we would have guessed at. But here we are some thirty years later experiencing the crazy car madness once again and to be honest, the more PC Engine games that make a comeback the better.

Moto Roader is a simple game. It’s not unlike a five-player version of Micro Machines set on one screen. There is a wide range of different themed tracks which are categorised by different types of environments such as city or jungle. There are also some more fantasy designed tracks and the final ‘dungeon’ track is a completely different type of crazy.

Playing the game is simple. You have your accelerate button and can also fire missiles and drop explosive barrels. There are two types of control method to decide how your car drives as well but apart from that it’s simply about getting around the course faster than your opponents. Very few updates have been made to the core game so you are basically getting the same title as was released on the PC Engine 30 years ago.

It’s fair to say that the single player mode will not last you much time at all. There is a decent selection of cups to try out but races generally last less than a minute so getting through a five track sequence breezes by. The opponent AI is also difficult to deal with at times as with races that last such a short time there is very little room to catch up if you make a mistake. There is no online mode included which is a shame but with this kind of game it is all about local multiplayer and that is where the game is likely to find its long-term appeal.

Overall, Moto Roader MC will perhaps be too simple for some. However, it comes at a very cheap price and there is certainly some chaotic fun to be had if you are using the Switch for regular bouts of local multiplayer action. If you are into retro racing games there is a retro charm here and it is certainly worth a look but don’t be expecting serious depth or single player longevity.

Overall 6/10

Monday, 28 February 2022

Not a Hero: Super Snazzy Edition Review (Nintendo Switch)

Written by Thomas GJ Sharpe

The trailer for Not A Hero set high expectations with ridiculous violence, surreal comedy and well-pitched pixel aesthetic. I can assure you that this game is 90% what it said on the tin and thank heavens for that. Hero has a solid, bold and confident voice in all of its facets.

At first it appeared to be an ultra-violent Bonanza Bros., one of my favourite games of all time. But the cut-section'd buildings and cover system are just the tip of the iceberg. Throw in the viciousness of Hotline Miami, but with a more humourous edge, and a dash of the fantastic (if buggy) Gunpoint, and you have a very potent game. What makes it spark right off the bat, and throughout the campaign, is the incredible writing and voice-acting.

The story is of a psychopathic rabbit called Bunnylord who is running in the British election. Hiring in a selection of killers, Bunnylord hopes to prove he can overcome evil by repeatedly shooting it in the face. The mission briefings are a master-class in nonsensical, hyperactive comedy that may grate on some, but had me rapt. At times, I wanted slightly less pre-mission talking, but on the whole I've watched them with glee.

In-game, you take control of an assassin of your choice, each with their own distinct character, voice and perks. This allows fantastic replay value as you try and chase the three optional goals of each mission. The quips of each murderer are some of the best I've ever heard, both writing and acting, with a distinct UK thread running throughout. My particular favourites are the shot-gunning Scot who doesn't own a kilt, screeching Swansea lass, and Mike who is definitely not drunk. You grab different and suitably silly temporary ammo upgrades and secondary weapons such as mines and Molotovs as you rip through drug-dens, warehouses and apartment blocks.

The gameplay moves at a decent speed, keeping action exciting and giving the appearance of fluid, talented execution, any slower and it could feel a bit thin on the ground. The rich, efficient animation, weapon effects, crackin' music and exemplary voice-acting, build on a very simple premise that never outstays its welcome. All you have to do, however, is consider it all for a moment when you are not playing the game and realise that there is very little there, but really, you don't care as it is an incredible laugh both in cut-scene and in-game.

The campaign is, admittedly, rather short, and even with nine varied characters and three unique goals in each mission, this is a brief game. I expect a medium to low replay value as well, sadly, as the levels are simply not varied in approach or structure enough. I would expect I'd need a bit of time between plays to watch the cut-scenes again and enjoy them, however great they are first time round. I personally don't think that a tenner is exorbitant for this game, perhaps a couple quid too much, but there is enough here to justify it. I've had many a dull experience with games that stretch the same content over a much wider space for triple the price, and this is kudos to the developers for making such a rich game.

From the hilarious graffiti, to the aggressive swearing, to the constantly thrusting killer called Jesus, Not A Hero makes more sense, and more happiness, than most others dare to.

Overall 8/10

Monday, 21 February 2022

SNK VS. Capcom: Card Fighters Clash Review (Switch)

Of all the Neo Geo Pocket games to be ported to the Switch, Card Fighters Clash is arguably the most high profile and the most sought after. While many of the Pocket games are designed to be enjoyed in short bursts befitting of a handheld, Card Fighter Clash will likely see you lose hours of your life.

It’s a simple concept, you pick either the Capcom or SNK version of the game to start your game and you are off in a Pokémon style collecting cards and then using them in battle against other players. Handily, both of the versions of the game are included in the switch port and you can trade between them in order to create a complete collection of cards. Sadly, the ability to play against other human players is incredibly limited as there is no online mode which may limit the games appeal for some.

The single player campaign is enjoyable enough and the setup is simple. Players are initially charged with winning six coins from six locations around a small map. In each location you need to defeat three or four players before challenging the area boss. Each player you defeat gives you more cards to play with. Won cards are randomised so you can try and farm them if you wish, though the rarer cards can only be gained from the best players or by completing specific criteria. Once you have the six coins a few more areas open up with ever increasingly complex decks of cards to play against.

The card battles themselves are deceptively complex. Battles play on out on a table where players can lay a maximum of three cards down. When played, cards add whatever special points they have to the players total and also present a battle point value to attack and defend with. The special points then allow for things like dual attacking and launching special abilities. Once cards are down players can either attack with them or hold them back to defend. Once an action has been taken the card in question is then frozen. This is important as you have to weigh up how likely you are to be able to defend against incoming attacks and if an all-out strike by your team is worth leaving yourself defenceless for.

The key here is that you aren’t trying to eliminate all your opponent’s cards but instead knock down their health bar. If they are unable to block an incoming attack with a card the battle points value of the card will be removed from their total. Once it reaches zero, they lose. The same goes for you of course so the balance between attack and defence is key. The only frustrating thing here is of course that there is always a certain random element to how cards come out so some games can be lost very early on with little the player can do about it. Of course, when you get hold of a few better cards to add into your deck this also works the other way as you can destroy your opponent very quickly if they start with a bad hand.

Overall, SNK Vs. Capcom: Card Fighter Clash is a welcome addition to the Switch library. It’s perhaps the Neo Pocket Game that has aged the least and remains the most relevant. It does take a few hours to really get into but once you do, you’ll be losing hours of your life without realising it.

 Overall 8/10