In Never Alone you play as a small Inupiaq girl named Nuna as she sets out from her village one day and finds herself lost in a terrible blizzard. She stumbles upon a small arctic fox and together the two set out to return home. Along the way they become swept along in various stories from the folklore of the Inupiaq people in what is a puzzle/platform game that has a heavy dose of storytelling and a magical atmosphere not like anything else we’ve played before. The relationship between the two builds throughout as they simply can’t survive the environment without one another. This version of the game also contains the Foxtales DLC which will look at in more depth a little later.
Monday, 14 March 2022
Never Alone Arctic Collection Review (Switch)
Monday, 7 March 2022
Moto Roader MC Review (Switch)
Of all the retro games we thought might make it to Switch,
Moto Roader would not have been one we would have guessed at. But here we are
some thirty years later experiencing the crazy car madness once again and to be
honest, the more PC Engine games that make a comeback the better.
Moto Roader is a simple game. It’s not unlike a five-player
version of Micro Machines set on one screen. There is a wide range of different
themed tracks which are categorised by different types of environments such as
city or jungle. There are also some more fantasy designed tracks and the final ‘dungeon’
track is a completely different type of crazy.
Playing the game is simple. You have your accelerate button
and can also fire missiles and drop explosive barrels. There are two types of
control method to decide how your car drives as well but apart from that it’s
simply about getting around the course faster than your opponents. Very few
updates have been made to the core game so you are basically getting the same title as was released on the PC Engine 30 years ago.
It’s fair to say that the single player mode will not last
you much time at all. There is a decent selection of cups to try out but races
generally last less than a minute so getting through a five track sequence breezes
by. The opponent AI is also difficult to deal with at times as with races that
last such a short time there is very little room to catch up if you make a
mistake. There is no online mode included which is a shame but with this kind
of game it is all about local multiplayer and that is where the game is likely to
find its long-term appeal.
Overall, Moto Roader MC will perhaps be too simple for some.
However, it comes at a very cheap price and there is certainly some chaotic fun
to be had if you are using the Switch for regular bouts of local multiplayer
action. If you are into retro racing games there is a retro charm here and it is certainly worth a look but don’t be expecting serious depth or single player
longevity.
Overall 6/10
Monday, 28 February 2022
Not a Hero: Super Snazzy Edition Review (Nintendo Switch)
Written by Thomas GJ Sharpe
The trailer for Not A Hero set high expectations with
ridiculous violence, surreal comedy and well-pitched pixel aesthetic. I can
assure you that this game is 90% what it said on the tin and thank heavens for
that. Hero has a solid, bold and confident voice in all of its facets.
At first it appeared to be an ultra-violent Bonanza Bros.,
one of my favourite games of all time. But the cut-section'd buildings and
cover system are just the tip of the iceberg. Throw in the viciousness of
Hotline Miami, but with a more humourous edge, and a dash of the fantastic (if
buggy) Gunpoint, and you have a very potent game. What makes it spark right off
the bat, and throughout the campaign, is the incredible writing and
voice-acting.
The story is of a psychopathic rabbit called Bunnylord who
is running in the British election. Hiring in a selection of killers, Bunnylord
hopes to prove he can overcome evil by repeatedly shooting it in the face. The
mission briefings are a master-class in nonsensical, hyperactive comedy that
may grate on some, but had me rapt. At times, I wanted slightly less
pre-mission talking, but on the whole I've watched them with glee.
In-game, you take control of an assassin of your choice,
each with their own distinct character, voice and perks. This allows fantastic
replay value as you try and chase the three optional goals of each mission. The
quips of each murderer are some of the best I've ever heard, both writing and
acting, with a distinct UK thread running throughout. My particular favourites are
the shot-gunning Scot who doesn't own a kilt, screeching Swansea lass, and Mike
who is definitely not drunk. You grab different and suitably silly temporary
ammo upgrades and secondary weapons such as mines and Molotovs as you rip
through drug-dens, warehouses and apartment blocks.
The gameplay moves at a decent speed, keeping action
exciting and giving the appearance of fluid, talented execution, any slower and
it could feel a bit thin on the ground. The rich, efficient animation, weapon
effects, crackin' music and exemplary voice-acting, build on a very simple
premise that never outstays its welcome. All you have to do, however, is
consider it all for a moment when you are not playing the game and realise that
there is very little there, but really, you don't care as it is an incredible
laugh both in cut-scene and in-game.
The campaign is, admittedly, rather short, and even with
nine varied characters and three unique goals in each mission, this is a brief
game. I expect a medium to low replay value as well, sadly, as the levels are
simply not varied in approach or structure enough. I would expect I'd need a
bit of time between plays to watch the cut-scenes again and enjoy them, however
great they are first time round. I personally don't think that a tenner is
exorbitant for this game, perhaps a couple quid too much, but there is enough
here to justify it. I've had many a dull experience with games that stretch the
same content over a much wider space for triple the price, and this is kudos to
the developers for making such a rich game.
From the hilarious graffiti, to the aggressive swearing, to the constantly thrusting killer called Jesus, Not A Hero makes more sense, and more happiness, than most others dare to.
Overall 8/10
Monday, 21 February 2022
SNK VS. Capcom: Card Fighters Clash Review (Switch)
Of all the Neo Geo Pocket games to be ported to the Switch, Card Fighters Clash is arguably the most high profile and the most sought after. While many of the Pocket games are designed to be enjoyed in short bursts befitting of a handheld, Card Fighter Clash will likely see you lose hours of your life.
It’s a simple concept, you pick either the Capcom or SNK
version of the game to start your game and you are off in a Pokémon style
collecting cards and then using them in battle against other players. Handily,
both of the versions of the game are included in the switch port and you can
trade between them in order to create a complete collection of cards. Sadly,
the ability to play against other human players is incredibly limited as there
is no online mode which may limit the games appeal for some.
The single player campaign is enjoyable enough and the setup
is simple. Players are initially charged with winning six coins from six
locations around a small map. In each location you need to defeat three or four
players before challenging the area boss. Each player you defeat gives you more
cards to play with. Won cards are randomised so you can try and farm them if
you wish, though the rarer cards can only be gained from the best players or by
completing specific criteria. Once you have the six coins a few more areas open
up with ever increasingly complex decks of cards to play against.
The card battles themselves are deceptively complex. Battles
play on out on a table where players can lay a maximum of three cards down. When
played, cards add whatever special points they have to the players total and also
present a battle point value to attack and defend with. The special points then
allow for things like dual attacking and launching special abilities. Once cards
are down players can either attack with them or hold them back to defend. Once
an action has been taken the card in question is then frozen. This is important
as you have to weigh up how likely you are to be able to defend against
incoming attacks and if an all-out strike by your team is worth leaving yourself
defenceless for.
The key here is that you aren’t trying to eliminate all your
opponent’s cards but instead knock down their health bar. If they are unable to
block an incoming attack with a card the battle points value of the card will
be removed from their total. Once it reaches zero, they lose. The same goes for
you of course so the balance between attack and defence is key. The only
frustrating thing here is of course that there is always a certain random element
to how cards come out so some games can be lost very early on with little the
player can do about it. Of course, when you get hold of a few better cards to
add into your deck this also works the other way as you can destroy your opponent
very quickly if they start with a bad hand.
Overall, SNK Vs. Capcom: Card Fighter Clash is a welcome
addition to the Switch library. It’s perhaps the Neo Pocket Game that has aged
the least and remains the most relevant. It does take a few hours to really get
into but once you do, you’ll be losing hours of your life without realising it.
