Bitmap Books

Wednesday, 16 November 2022

80 Days/Overboard Review (Switch)

Inkle have been charming the gaming world now for a long time, but we are embarrassed to say that this is the first time we have come across their releases. You can now get two of their best games in one physical package, so it seemed like the perfect time to finally dive into their world of choose you own adventure like games.

We don’t normally get on well with virtual novel type games but there’s something different about these. It helps that both games are fairly short. Also, we found that there was a lot for the player to think about and do amidst the blocks of text. The two games are also remarkably different in how they play out which is something we weren’t expecting.

80 Days is the longer and more in depth of the two games and loosely follows the story of Jules Verne’s novel ‘Around the World in 80 Days’. Playing the role of Mr Fogg’s gentleman’s gentleman you are tasked with packing for and planning your trip around the globe. At each new destination you have the opportunity to buy and trade at the markets and explore to find new routes and events. It starts out fairly easy but when your funds are running low or you’ve hit a major hump in the road (such as being thrown off a train by an angry waiter), it starts to get tense as you scramble to get back on track as the continually ticking clock winds down in the background.

There is a lot of text to get through here though. It seems a bit of a missed opportunity to have an around the world adventure that takes in so many different locations and not have at least a few great visuals to go with them. The words are great of course, but there really should be a bit more to look at as well. If Pirates! Back in the 80’s could do it then we can certainly do it in the modern day.

To keep things interesting, there are around 120 different cities to visit and numerous ways to get around. There are also a few random elements which move around objects and events so each time you play the game shouldn’t be the same as the last. It’ll take you between two and three hours to complete your quest so this adds a good level of replayability.

Overboard, is quite a different prospect. Here you play a woman who at the start of the game kills her husband by throwing him off a cruise ship. You then have eight hours to get away with it before you dock in New York. One play through takes about thirty minutes but again, each time you play characters and events change and a continual list of tasks and mysteries get added to draw you back in.

There’s more to look at here and much less text. Most of the game playing out as brief conversations with the cast of colourful characters aboard the ship. It has less depth and scope than 80 Days but works to compliment it well as a quick adventure between treks around the globe.

Overall, we had a really good time with both these games. They sit somewhere between a point and click adventure and a visual novel and both games are well worth playing multiple times. We suspect this will start a bit of a love affair between ourselves and inkle’s titles and we can’t wait to see what other adventures await.

Overall 8/10

 

We receive no commission from store links - https://www.iningames.com/games/80-days-overboard/

Monday, 14 November 2022

Go Straight: The Ultimate Guide To Side-Scrolling Beat-'Em-Ups

We’ve never had a Bitmap book come through the door we didn’t like. When this heavy tome arrived focused on side scrolling beat‘em ups we were immediately transported back to the arcades of old. Perhaps of all the books the team have released this has the potential to hit the nostalgia gland more than any other with the genre having many games that never made it to home releases.

Across the 456 pages it’s pretty much guaranteed you are going to find a ton of game you won’t have played, or perhaps even heard of, as the book covers games from all over the place. It’s set out into different decades running from 1980 all the way up to recent releases in 2021. The whole thing starts with a foreword from Renegade creator Yoshihisa Kishimoto followed by an informative and entertaining look at what makes a game fall into the genre. During this afterword section you also get the first of many double foldout pages.

In a visual representation of a side scroller, many of the articles about key games unfold to effectively create a four-page layout. This starts with Streets of Rage which is used to display a numbered scene from the game which acts as your guide to the key ingredients of the genre. The fold out pages are double sided as well so there’s no wasted space here.

Starting in the 1980’s with Kung Fu Master the amount of information you get on the games is massively impressive. For instance, Double Dragon has six pages dedicated to it covering development, gameplay, ports and classic moments. More obscure games get less or are reduced to split pages, but this certainly feels exhaustive in terms of the games featured and it’s hard to see what else could have been put in (even the notorious Bebe’s Kids is here). The big licenses are all in here as well, screenshots and all, so expect to see Turtles, Simpsons and even Michael Jackson’s Moonwalker.

There is a decent selection of screen shots and some full-page pictures but there is also a lot of text here so it’s certainly not just a coffee table book to flick through nonchalantly. The research and dedication required to get all this information together is impressive and everything is interesting and will likely send you off hunting for more than a few of the games. The fact each decade comes with a written introduction to the development of the games and market during that period is further proof that these books will likely end up on some kind of historical game development course in the future. There’s certainly enough to take you from knowing nothing to having a huge knowledge of both the titles and genre through the ages.

Overall, Go straight is an exceptional book. It’s perfect to dip into to look for your favourite game or read from front to back to get a detailed overview of pretty much every title in the genre. It’s logically organised which makes finding things easy and the intros to each decade are great encapsulations of the time they look at. Much like the Point and Click Adventure book before it, this is a real highlight in an already packed and impressive back catalogue from Bitmap books. Utterly essential for all retro fans.

 

Click here for store link. 

Friday, 11 November 2022

The Excavation of Hob’s Barrow Review (Steam)

 

It is warming to see point and clicks still burbling along, and even more heartening to see them being chucked around with some degree of excitement. The Excavation of Hob’s Barrow had a trailer that was almost specifically targeted for my tastes. Folk horror, period English setting, that look, sinister synth soundtrack. It looked great, and for the most part did not disappoint. Hob’s Barrow manages to capture something really special in its narrative, aesthetic, and pace, that makes up for sort of light puzzle experience.

You play as Thomasina Bateman, a barrow archaeologist whose skepticism drives much of the story forward. Much seems to be reminiscent of Lovecraft here; a protagonist who is steadfast in a no-nonsense scientific empiricism, slowly broken down by the relentless inexplicability of other-worldly horror. There is also something similar to Lovecraft’s The Colour Out of Space here; a subterranean mystery that has seeped up to the surface to ruin lives and challenge sense. To describe Thomasina in more relevant terms, she felt like a wonderful, charismatic mash-up of both Indiana Jones and Sophia Hapgood from The Fate of Atlantis. Through her, you interact with a bevy of Derbyshire (presumably) characters. A luddite local resistant to the new railway connection; a sad but well-meaning drunk somewhat lost in his own tangled memories; a chirpy, unconcerned barman; a stoic, restrained blacksmith. They’re all fully voiced superbly and uniquely, especially notable as it is largely a Yorkshire accent being used.

Thomasina’s arrival in the town, with this population of variously mysterious individuals, is spurred on by an invitation to excavate Hob’s Barrow. The farmer on who’s land it is situated, however, won’t grant you permission to dig it up. This, amongst many other obstacles, must be overcome to reveal the story. The locations are vivid, in a classic style. Especially noteworthy is the town square at night, which aches and creaks with atmosphere, with the fog fighting the glow from the pub’s window. Navigation across the locations is easy and accessible, as is all the user-interface. There’s even a fast-travel system, which is quite fortuitous as some progress is made really by checking out all the locations to see if something has changed. This is one of my few gripes with Hob’s Barrow, as I felt like I needed to run the list of places rather than solve anything. The developers do emphasise that this is a narrative-driven adventure, so I understand that the puzzlin’ might be a bit “lite” for some.

Much of the point and click puzzling is immediately quite straightforward. If you have the items, they are rational and fitting solutions which drive the plot forward. I never felt like I was doing something absurd (aside from the more supernatural settings, where it is understandably reality-bending). I had a couple of stumbling blocks, but it turned out I just hadn’t checked out an area.

Barrow is a short game but has enough time and space to do what it needs to. You may well spot the trajectory of some of the story beats if you’re familiar with folk horror, or creepy Victorian stuff, but despite its clear influences, the journey to the outcomes is really something special. The time spent in the dialogues is a joy, the music is eerie, the cutscenes are sublimely weird, and there are just enough puzzles to keep you engaged.

I have since found some more work by the developer that I can’t wait to play. While I would have loved to have had a deeper point and click experience, this just speaks to how much I loved being in the village of Bewlay with Thomasina. The attention given to some folklore is brilliant, and there is even a goat that felt like a nod to Broken Sword. At the close of the game, I was hoping that Cloak and Dagger Games make some sort of point and click version of Turn of the Screw or Hardy’s Desperate Remedies. They’ve got the eye for this sort of atmosphere, and I can’t wait for the next one.

Overall 8/10

Monday, 7 November 2022

Warhammer 40,000: Shootas, Blood and Teeth Review (Switch)

There have been many games based on the Games Workshops dark vision of the future over the years, but as far as we can remember this is the first time we’ve had one in the form of a side scrolling shooter. It’s also one of the few times where the Space Marines aren’t the main focus of the game. Instead, this time you get to play as an Ork and unleash a much more visceral type of brutality on the Hive city of Luteus Prime.

The game has a fun and crazy tone to it which suits the Orks and a lovely hand drawn art style that puts across the 40K world in a way not really seen before. There are a few issues with the amounts of browns, reds and greens on display which make it a little difficult to see what’s happening when in handheld mode but overall, it works. The beautiful, animated cut scenes are also absolutely outstanding.

The action is full on and unrelenting and sits somewhere between Bro Force and Huntdown in terms of pace. There’s also a choice of different characters to pick from and a ton of different weapons to find and unlock in order to customise your Ork and commit the exact type of destruction you want. The weapons pack a real punch as well with some excellent sound work and visual feedback that makes them feel impactful and solid.

Initially we found the controls very mixed up in terms of layout but there is a customisation option so everyone should be able to find a set up that works for them. You can also play through the game in Co-op but this is unfortunately one of the areas that the Switch begins to struggle with. As you progress and it becomes more and more chaotic the frame rate really begins to take a dive.

Performance becomes very juddery and characters even teleport at times which is not great for a game based around fast paced blasting. We never got to the point where is completely stalled our progress, but the game did continually feel off and unstable to the point it stopped being fun in busy sections.

If you can put up with that though there are a ton of 40K main stays to blast and batter your way through. These include other Orks, Imperial Guard (including taking on both a Lemon Russ and a Baneblade), and if you delve deep enough into the Hive you’ll find a good old Genestealer cult awaiting you. All of which are drawn beautifully and behave differently enough to provide a good amount of variety.

Overall, Shootas, Blood and Teeth is a patch way from being an excellent side scrolling blaster. Everything about it works in terms of the feel and look but it is just continually stalled by poor performance. It seems the Switch version is the only one affected by these issues currently so unless you specifically want it handheld it may be worth looking to one of the other versions. That said, it’s never a complete disaster, so Switch gamers looking for a fun (if juddery), single player experience will find a lot to like here.

Overall 7/10


We receive no commission from store links:

Vanilla version: https://www.iningames.com/games/warhammer-40000-shootas-blood-teef/

 

Collector's edition: https://gamesrocket.com/Warhammer-40-000-Shootas-Blood-and-Teef/