There was a time when ‘Metroidvania’ titles were flooding
the market. Recent trends have a seen a move towards the super hard ‘Rogue-like’
game and with no new Castlevania or Metroid on the horizon gamers have been at
a loss as to how to scratch their map filling itch. But fear not because Axiom
Verge is here and it’s a little big special.
The brain child of one man studio Tom Happ, the game follows
the long twisting story of a scientist who awakens in a strange world after he
dies in an accident. It’s certainly closer to Metroid than Castlevania but
there’s also enough of a difference to not make it seem like one of those carbon
copy knock offs you used to get called things like Poc-Man or Space Invaded.
Considering the lack of this type of game around at the minute and the fact the
last proper 2D Metroid was back on the Gameboy Advance there’s certainly a
gap in the market.
If you’re not familiar with this type of game then let us
explain. In Axiom Verge you explore and leap around the various landscapes
shooting monsters and looking for useful objects. Upgrades normally give you a
new move of some kind. In this case the first few you find add a drill for
destroying certain types of wall, a high jump and shift scrambler thing. These
objects then allow bypassing of certain obstacles and exploring further. You
basically keep going until you meet a boss or hit an area where you clearly
need something to progress and it’s wonderfully addictive as your little map constantly
updates and fills out the layout of the areas.
Of course, you have to want to explore and Axiom Verge does
a good job of keeping you locked into it. The environments are beautifully realised
in their old school pixel style and each area has a unique look and
characteristic. Enemy types also vary widely from area to area and the
accompanying musical score sets the scene perfectly. The game also does a good job of
keeping interesting looking things just about out of sight so you are always
intrigued to go back later and see what they are.
The bosses you come up against start off large and proceed to
get bigger and badder as the game progresses. They all require decent dexterity
and brain power to overcome and this is a throwback to the shoot the 'glowing
weak spot’ of old days. We didn’t come across anything crushingly difficult but
you do need to be your toes. The difficulty level in general is set just about
right. There is the odd spike here and there but our exploration was never
stopped for too long. It can be annoying to be sent back a long way to the last
save point but you do keep your exploration progress.
The save points are spread around each area and see our hero
entering a pod which regenerates their health. These aren’t exactly everywhere
so you do have been careful when exploring as there can be a bit of distance
between them. We did find this a little frustrating to begin with but once we
found a few upgrades it became much less of an issue. The one thing we really
would have liked to have seen is the ability to teleport between save points.
It was the developer’s choice not to integrate this but it would have solved the
frustration of realising you need to be all the way over on the other side of
the map.
There isn’t much hand holding here either. Don’t expect map
markers of flashing squares to guide you to where you need to go. We didn’t
really have much issue with this as you nearly always have to go to the bit you
haven’t been able to explore yet so it wasn’t exactly rocket science to work
out what to do next most of the time. If you do find something that looks interesting
the PC version now allows you to drop a little reminder marker there for you to
come back to later.
Level design is strong throughout, which is good as there’s
a serious chunk of game to get through here. It’s massively impressive to think
this has been created by a one person team as it has the production values and
feel of something made by a much bigger collection of people. It’s filled with
moments that you’ll remember and it seems to have been so carefully created
that you can’t help but marvel at what has been achieved at times.
Overall, Axiom Verge is a highly impressive game. It remains
original enough while playing off core values of classic games to keep away feelings
that you’ve seen it all before. It offers up surprises and fun new things to
play with at regular intervals and gives players some big beasties to test
themselves against. It’s a well thought-out game that has moments of genuine
brilliance among a core of all round good design. It’s very easy to recommend this
to fans of the genre as there hasn’t been a Metroidvania this good since Zero
Mission.
Overall 8/10
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