Guns, Gore and Cannoli is a side-scrollin', guns blazin', zombie-em-up that struck me at first as being a rather throwaway affair. This, however, was a thin assessment of a rather more interesting and exciting title.
In a sentence, take Shank, whip in Goodfellas
and Resident Evil, and you're about there. With tongue lodged firmly in
the cheek, Guns manages to take a pretty simple formula and make a
thrilling, rather than prosaic side-scroll-shooter, with only a couple of
hiccups. The success is primarily down to a deeper level of combat than you'd
expect and the presentation.
In the single player campaign (I shall not be covering the
co-op play, as I lack the patience for friends), you jump in the shoes of
Vinnie Cannoli who has all the vocal and visual you would expect from a mafia
pastiche. The ludicrously named Thugtown is being overrun by the undead and you
play out a fantastical gangster caper amidst the gore of a Romero flick. You're
never too far away from some mafia slang, wiseguys and moody atomosphere.
A hearty selection of varied guns and projectiles are at
your disposal, oddly, however, the developers have not gone for an Intrustion-esque
mouse directed shooting system. At first, this to me was a gamebreaker, simply
due to the level design requiring a lot of height variation. After some time,
however, I found this very directed action worked well. The combat is a
structured affair in well-designed levels that stretch in a very satisfying
way, never outstaying their welcome and never being too short, with a decent
pace and variety.
Vinnie splashes out mafioso colour with only slightly
repetitive regularity, reminding you not to take it too seriously, but how
could you? The enemy types are imaginatively designed, from sandwich-board
armoured types, to Thompson weilding soldiers, burlesque dancers with whips and
giant rats all lurching and grunting around. The story throws rival human gangs in too, adding a level of
madness to the scenario, gangsters vs gangsters vs zombies. Combined with the
thoughtful combat, the variety within the levels is spot on, allowing a much
more tactical experience to emerge than one would expect.
Couple this with truly brilliant art and music and the game
delivers in spades. The backgrounds have had so much attention to detail and
love poured over them, something so rare. The character animations feel fluid
and spot on cartoon-esque, only occasionally exposing a little
articulated-puppetness. The art is a constant joy, especially the burning
zombies. It's almost worth the price for that alone.
I only really have minor grips with Guns. At times
Vinnie feels a little slow on the uptake to turn, which can make escapes
harder. The reload times are wonderfully tense, but to feel like you pulled a
great dodge while reloading, then blow a horde away that is bare inches from
Vinnie takes more effort than it should. I would wish for just a little extra
tightness. Loading times are a little crunchy, but certainly not agony.
Finally, I'd say that the enemy behaviours got me down a bit after some levels.
It felt a bit predictable, even with the more complicated patterns of bosses.
I'd recommend this for any side-scroller-shooter fan,
particularly those who have a penchant for presentation or silly organised
crime.
7/10
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