Bitmap Books

Showing posts with label Star Wars. Show all posts
Showing posts with label Star Wars. Show all posts

Monday, 1 April 2024

Star Wars: Dark Forces Review (Switch)

 

There was a time when Star Wars games were few and far between. Recently though, we’ve had a glut of them coming to the Switch. Jedi Knight two and three have already made their way onto the system and now the origin of the series has been given a new coat of paint and sent out into the world. What is most significant here is that aside from a poor PS1 conversion there hasn’t really been a way to play Dark Forces outside of the PC.

Dark Forces is very much in the vein of the first-person shooters of the time. That being it’s basically Doom with a Star Wars graphic set on it. Levels require a lot of searching for switches and key cards and work like mazes. There are of course a significant number of Storm Troopers to blast while you are searching around, and all the appropriate sound effects are in place to make it as Star Wars centric as possible.

Simply labelling Dark Forces as a Doom clone is not entirely accurate though. Doom very much kept everything on a level, while Dark Forces levels move up and down a lot and this adds a much welcomed sense of scale. You can also jump which occasionally results in some awkward and terrifying platform sections. These sections are made all the more nerve raking by the fact you can’t save inside of the levels. On the standard difficulty setting you are issued three lives. More can be picked up but if you lose them all then it’s right back to the start. That’s something you are going to want to avoid as well as some of these levels are huge.

It's interesting that with all the new additions, the graphical upgrade, the slick frame rate that you still can’t save. We understand why but what would have been very helpful would have been to at least put a quick save feature in. The levels are so large, complex and labyrinthine that some will likely take new players well over an hour to complete. With this in mind it seems a strange oversight.

The most helpful addition to the game is without doubt the gyro aiming. Unlike games like Doom, you do need to be fairly accurate when shooting. It isn’t just enemies but switches and traps that need blasting, so being able to move the target smoothly and in small measures is an absolute must that makes things much more enjoyable.

It’s difficult to know how newcomers will gel with Dark Forces. If you are a fan of first-person shooters and have blasted your way through Doom and Quake without much trouble then chances are that Dark Forces will be right up your street. It’s not as slick as the Quake games but there is certainly more here worth playing than just a chunk of Star Wars nostalgia.

Overall, Star Wars: Dark Forces is a solid first-person shooter that has been restored and brought up to date as best as it possibly could be. All the upgrades and additions are welcome and add to the experience in a positive way. The bones of the game remain very much entrenched in the era the game was released though. This is very much still a retro experience that you are going to need to be either a hardcore FPS fan or a pretty big Star Wars one to fully enjoy. We’re very glad to see games like this from the Star Wars back catalogue reappear with so much love taken to restore them and can only hope Jedi Knight and a few more are going to appear soon.

Overall 8/10

Friday, 30 January 2015

Lego Star Wars: The Complete Saga Review (Xbox 360)


The last few years have shown that the combination of Lego with the Star Wars license can be both enjoyable and highly lucrative. With the first title containing episode I through to III not coming out on the Xbox 360 this package gives anyone late to the party the complete experience.

The first impressions of the title are not the best. To start with players are placed into the Mos Eisley Cantina which acts as the main hub. From here you can choose doors which lead to Episodes I-VI, Two player arcade mode and various other extra content. Unfortunately there is very little to play around with here. Both previous titles have had fun hub worlds to explore but this one feels uninspired, empty and flat.

Luckily the same cannot be said for the rest of the game. All of the levels have been given a graphical face lift which makes them look a lot slicker and smooth. Furthermore the vehicle sections in Episodes I-III have been changed and improved so that they are not so frustrating and clunky. It means all six episodes now work to the same rules and have the same look which adds coherency.

Lego Star Wars games have always been fun, but the characters have been somewhat clunky and slow to control. The Complete Saga deals with this problem admirably. It is very noticeable how fluid the game now is, especially in Episodes I-III (which were the worst offenders). Character movement is much more dynamic and smooth and they now respond instantly to commands. This makes a huge difference and everything is now much more enjoyable.

Another of the irritations that persisted through the series to this point was that though the titles are aimed at younger gamers there are sections which can be stupidly frustrating. This was always most evident when trying to collect enough Lego studs to fill the Jedi bar at the top of the screen. This has partly been solved through the more responsive controls but also by putting more studs on each level.

Players may argue that these changes have reduced the challenge of the title and though this is true it is not a bad thing. The franchise has always been about having fun and collecting things. Though the game is easier it is also undoubtedly more fun than before as much of the difficulty came from frustrating issues. We even played through some sections of the title with the ‘invincibility’ power up on and the game still stood up as satisfying and fun.

The perceived lack of difficulty may put a few people off because they do not think the game will last long enough. This is also not an issue. Believe us when we tell you that there is always something left to do. We played through all the levels at least three times collecting various things and we could still go back to do the new challenges that have been added. As well as the main levels there are also twenty bounty hunter missions to try. Then you can go into the extras room and try out the new and old levels placed there such as Episodes I-III vehicle sections as they used to be, the hidden episode IV level, new Anakin level and two Lego cities. Even that is not everything, to finish this game one hundred percent will take a very long time.

The simple an easy to use drop in co-op play only adds to the enjoyment and longevity as well. Players can join at any point, play as long as they wish then disappear. It is uncomplicated and well executed and it is hard to see how it could have been improved upon.

Even the achievements keep the good fun tone of the title going. For example being rewarded for smashing Jar Jar Binx twenty times can only raise a smile. While the ‘Did I break your concentration’ achievement for breaking the Emperor with Mace Windu (played by Samuel L Jackson) shows the development team have a sense of humour. A sense of humour that also comes to the fore in many of the excellent cut scenes.

Overall, Lego Star Wars: The Complete Saga achieves everything it sets out to do. Here we have a fun well constructed title that gamers of all ages will enjoy. If you already have both instalments separately you may want to hold off unless you can find it cheaply. Though the improvements are good this is still basically the same two games with shiny bits added. For anyone else looking for something that takes video games back to being fun rather than acting as a second job this should be top of your list.

Overall 8/10

Monday, 26 January 2015

Star Wars Review (NES)


A candidate for one of the best 8-bit Star Wars games, the title received warm reviews at the time of its release. The main drawback of the cartridge was its amazing retail price of fifty pounds, something that severely limited its appeal. A few years on now, we reflect and asks was it worth the money?

Licensed games were extremely popular and like so many releases of this period Star Wars was a platform-based title. However, it managed to avoid the shortcomings of rival releases by including a few tricks up its sleeve. Apart from platforming action Star Wars featured flying segments and speeder sections (from a top down perspective), that added some much needed variety. Furthermore, three characters were available for selection: Luke, Han Solo and the Princess. Also tagging along were Obi Wan and R2 D2, making the basis of the game sound.

Starting off you must search Luke's home planet for caves to explore, in doing so you will find shields for the Millennium Falcon, Extra lives, your Light Sabre, R2 D2 (who has been captured by the Jowas), and Obi Wan himself. Once all these things have been gathered it is off to find Han Solo and to head off into space. After a mild Asteroid storm the Death Star traps you. Here more platform sections come in where you can use R2 to download a map and generally shoot and jump around a lot. Once you eventually find your way out of the space station (rescuing the princess on the way), all that is left is the Death Star trench run and then it's all over.

Graphically, the game is small but almost perfectly formed and it is to the developers credit that characters are easily distinguishable as their film counterparts. Enemies are varied on the whole with Storm Troopers, Sand People, Jowas and even Bobo Fete making an appearance. Each area is lavishly coloured and the backgrounds harness a surprising level of detail at times. Furthermore, the twin curse of the NES (slowdown and flickering) never dare rear their ugly faces - making it all the more enjoyable.

As for gameplay this mainly platform title is polished and playable. As expected from the 8-bit era, precision jumping is high on the agenda and this is the only frustrating aspect of the game. Towards the end there is an unhealthy reliance on pixel perfect jumps in order to proceed. The three characters offer enough variety amongst them to make it each worthwhile. Luke is a good all-round character who has a decent gun and can call upon the light sabre to dish out large amounts of damage. Han carries a very powerful blaster and the lovely Princess can for some reason jump great distances.

Each character is well suited to exclusive sections of the game and if you do not utilise all three (on an ongoing basis) then you will not be able to progress through certain areas. Meanwhile the game itself plays exceptionally well, with characters able to turn in mid air and being highly responsive - allowing you to run, jump and twist in the air before landing in a ducking position to fire at the guy you just leaped over.

Star Wars is still an enjoyable game and in its time it was one of the best video games based on a films in an era of mindless platform licensed rubbish. Decent graphics, excellent controls and a well-judged learning curve delivered a fun adventure with only the occasional hint of frustration. Even then, the difficult sections made you all the more determined to succeed. So in conclusion a rewarding title (for those who could afford it at the time) and a worthwhile addition to any retro collection, but a must have purchase for all Star Wars fans.

Overall 8/10