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Showing posts with label digital eclipse. Show all posts
Showing posts with label digital eclipse. Show all posts

Monday, 18 March 2024

Llmasoft: The Jeff Minter Story Review (Switch)

 

When Digital Eclipse first announced its plan to release interactive documentaries it seemed like an interesting prospect. The first release in the series looked at Karateka and one of the main issues we had was the lack of games included. We are glad to see that isn’t the case this time around and we can’t think of a better company to look at for this kind of release.

Jeff Minter already has a presence on the Switch due to Atari’s recent strategy of utilising its back catalogue to release new games. Tempest 4000 and Akka Arrh are both examples of Minters work, and we’d recommend both if you get with the psychedelic style on display here.

The documentary elements of this are exhaustive. Spanning from 1981 to 1994, there are numerous videos, spec documents, pictures, concept art and inputs from Minter himself. It’s all arranged into four separate timelines and easy to move through. The interviews with Minter are a particular highlight with him always coming across with great insight and in an entertaining way.

All these elements combined will give you an excellent understanding of how everything came together through this period. The few games not playable on the collection through these periods are also lightly touched upon but it would have been nice to have a bit more about some of them even if they aren’t available to play.

There are a lot of games here though, and they cross many classic systems from Atari 8-bit, C64, Vic-20 to the Atari St and Atari Jaguar. Multiple versions of each game are also present so in terms of what is here its exhaustive. A lot of the games are also great. If you are into retro games and if you’ve not played Grid Runner or Attack of the Mutant Camels, then you are in for a treat. It’s nice to have some of the games that weren’t as well received as well so you can get a full overview if Minter’s back catalogue. Just get ready for a lot of weirdness and Llamas.

There’s a visually enhanced exclusive version of Gridrunner  included as well which is based on the C64 version of the game. This will be one of the main reasons for fans to pick up the collection and plays as crazily as the original. This coupled with the fact Tempest 2000 is here gives you more than enough to play even if you can’t get on with some of the earlier games.

Tempest 2000 itself brings up a slight issue though. People who are likely to buy this will no doubt also be interested in the Atari 50 collection. Tempest 2000 is also on that and this potentially takes away one of the main reason to get this. Having the Gridrunner upgrade here along with some of Jeff’s over classics is awesome, but we felt it could have done with at least one more big exclusive. Something super obscure like Tempest 3000 would have made this utterly essential, no matter how difficult it may have been to get working properly.

It's difficult with collections like this not to look to omissions even when there is such a sizable chunk of Minters back catalogue here to play. The biggest omission is of course the fact that the documentary stops at 1994. This means all of Minters later games aren’t included which is a real shame. Adding a Space Giraffe or later releases of Grid Runner would have really rounded the collection off perfectly. There’s also a lack of certain licensed games such as Defender 2000 on the Jaguar. But there is a lot of stuff here, so we are being picky.

Overall, This collection does an excellent job of getting across the work of Minter and it’s a joy to dive into and explore. Omissions aside, you’ve got one of the best games ever in Tempest 2000, and a great upgrade to Gridrunner backed with some excellent retro classics. The archive materials are flawless, and we can’t think of anyone more worthy than Minter to have been given this sort of treatment. Essential for retro gaming fans, but it still could have been even more.

Overall 8/10

Monday, 25 September 2023

The Making of Karateka Review (Switch)

Digital Eclipse are known for their numerous retro collections and reworkings of classics and have been called upon again with this unique approach to presenting video game history. While there are games to played here this is really an interactive documentary and as such the focus is very much on research and content around that idea. It’s an interesting concept and if it takes off could provide a wealth of digital archive information for those that are interested.

There’s no getting away from the fact that this sort of thing is only appealing to a niche audience. Collections of games are one thing, but focusing on a single game relies on gamers not only wanting a more documentary like experience but also being specifically interested in that title. In that regard Karateka is a bold choice. It’s certainly a well-known game but we would argue it doesn’t have as wide an appeal as say IK+ or some of the other games of the time. Still, if you are a Karateka fan this is going to be perfect for you.

While the focus is on archives and information there are also games present here. There’s an exhaustive collection of different versions of Karateka on home computer formats (also, thanks as we now have working C64 emulation on the Switch), as well as a perfectly judged remaster. The remaster keeps the basic look and feel of the original but smooths out the scrolling and adds more colour and visual flair meaning fans will probably spend a fair amount of time with it.

Karateka itself remains remarkably playable. It’s a scrolling fighting game where you walk along the level then engage in one-on-one combat with a guard. When you defeat the guard, you can keep walking. You must be quick as the guards keep coming from the right-hand side of the screen, sent by the boss of each stage. Once you reach the boss you have a tough fight on your hands then it’s onto the next area which will add more obstacles such as birds to avoid while fighting. You have a range of attacks to use as well with high, middle and low kicks and punches which need to be used to counter your opponent so there is a decent amount of strategy involved in each fight.

There are also demos of prototypes included and another game from the development team, Deathbounce. Deathbounce, proves to be a bit of a hidden gem and something we found ourselves playing far more than Karateka itself weirdly. It’s a sort of asteroid clone but set in an enclosed arena. When each arena is cleared you move to the next with the gimmick being bullets bounce off walls and the need to ram the last boss in each stage to proceed. It’s really addictive and more people should play it.

This sort of concept was always going to live or die by its archive information, and we are happy to say you are getting just about everything you could possibly want to know about the game. There are interviews, concept drawings and documents galore and it is all presented in an easy-to-follow timeline format. As you look at each piece it ticks it off the timeline as well, so you’ll know what you have and haven’t look at. It is remarkable the number of hours that must have gone into putting all this together and it is a feat that should be commended. It is certainly something we’d love to see happen to more games as well.

Overall, how essential this is to you is really going to depend on your view of the game itself. If you are a fan or have a burning interest in retro gaming that this is pretty much essential as it’s difficult to see what else they could have done to improve things. But if the idea of multiple versions of Karateka doesn’t excite you then there isn’t going to be much here to change your mind.

Overall 8/10

Friday, 18 November 2022

Atari 50: The Anniversary Celebration Review (Switch)

Atari are certainly trying to make an impact with their 50th anniversary celebrations. First, we had the WarioWare like Atari Mania and now they have released this collection of a significant portion of the companies back catalogue spanning the decades.

Right from the off you can tell care and attention has been put into this. There is an absolute ton of materials captured here. Flyers, adverts, videos, specifications, interviews. On and on it goes spanning game after game and decade after decade. It’s handy then that you can view everything in a sort of virtual timeline.

Broken in five sections, you can trace along the history of Atari and play the games that pop up as well as reading all the supporting materials. It helps make the wealth of information manageable to get through while also looking incredibly cool. Of course, if you want to dive straight into the games there’s the option to just have them listed by console.

The list of games and consoles is exhaustive, starting with Arcade games and the 2600, it runs all the way through to the ill-fated and underrated Jaguar and takes in the 5200, 7800, 800 and Lynx along the way. When it comes to the game selection though, despite there being so many titles here, there are still some disappointing omissions. This is most likely due to licensing but even then, away from Star Wars, Aliens and E.T there’s still some games which have appeared recently elsewhere that don’t make the list.

Most of the key arcade games are here so if you know what you are getting from Missile Command, Asteroids and Centipede you won’t be disappointed. The selection of arcade games is extensive and there’s even a completed prototype in Akka Arrh to try out. Many of the console games included are repeated versions of these games through the years so it’s nice to be able to trace them back to the source and see how they have been converted.

The 2600 will be a struggle for a lot of modern gamers to go back to as it’s very basic but you’ll certainly not be wanting for titles. The key games such as Adventure, Sword Quest and the massively impressive Solaris are here but some key prototypes such as Aqua Adventure are not, which is strange as it’s on the Atari Evercade cart. The 5200 fares better, but only has fives games included. Millipede, Missile Command and Super Breakout are games that appear multiple times across the collection but Bounty Bob Strikes Back and Star Raiders are a welcome addition.

The 7800 has seven games included but in terms of iconic non-arcade games the two key ones are here. Ninja Golf, a weird cross between golf and Kung Fu, and Dark Chambers, a sort of gauntlet clone, are both excellent and well worth spending some time with. Again, there’s a strange omission in the protype of Dessert Falcon. Five 800 games round off the numbered Atari machine offerings with a couple of fun platformers and more arcade conversions.

Sadly, the iconic Lynx is the most badly served of the machines on the collection. Much of the back catalogue is owned by a third party which means the systems best games such as Chips Challenge and Blue Lightning are nowhere to be seen. Instead, we get a disappointing five games of which only Scrapyard Dog and the dual cart of Asteroids and Missile Command really stand out. Hopefully something could be sorted out with regards to this in future with some kind of DLC. If not, then get yourself an Evercade and dive into the two carts dedicated to the system on there.

Interestingly, someone has finally got the Jaguar emulator running properly and nine games are included here. Sadly, a lot of the systems best games where licensed FPS’ such as Alien Vs. Predator and Doom so don’t appear here. Fear not though because amid the mediocrity are two excellent games. Missile Command 3D is a great update on the classic formula and will cost you a small fortune to find the original. Tempest 2000 is one of the best games ever and there is an argument to be made that it’s worth buying the collection based on its inclusion alone. The trippy, psychedelic shooter is a work of genius from the mind of Jeff Minter and an update that eclipses the original arcade game in every single way. It’s utterly brilliant and an essential experience for everyone.

Along with the retro goodness there are also six reimagined versions of the games included. These aren’t the recent separate releases but seemingly exclusives to this collection. There’s a 3D version of Haunted House that works quite well and an update to Super Breakout. The long lost fourth game in the Swordquest series is also here along with a four-player tank game and a super neon version of Yars’ Revenge. VCTR-SCTR rounds out the games and is a fun mix of vector graphics-based games such as Tempest, Lunar Lander and Asteroids.

Overall, Atari 50 is a remarkable collection. There are some omissions, but it seems like everything that could be included has been and the fact the extra mile has been walked to get the Jaguar games up and running shows it’s a project that has been taken seriously. The museum content is excellent and the whole things acts as an interactive guide to one of gaming’s most iconic companies. There’s always going to be something missing for someone, but Tempest 2000 is here and that should be enough to make even the most disappointed of gamers happy.

Overall 8/10