Bitmap Books

Monday, 7 July 2014

Valiant Hearts: The Great War Review (PS3)


Valiant Hearts is the fourth game from Ubisoft to use its UbiArt Framework. Before it Rayman Origins, Legends and Child of Light were also built using the system that creates beautiful 2D games. Valiant Hearts is the story of four characters set against the backdrop of the First World War. Their story runs throughout the conflict as they are thrown together and pulled apart. Above all else it’s really a story about love and friendship.

The real draw of the game is its style. It look absolutely stunning and though presented in a comic book way really brings home the suffering and horror of the situation. This is done through very subtle touches and often in the background of scenes. The one that sticks most in our mind is a small boy crying over the body of his parent in a pile of rubble after the assault on a French town. The depiction of chemical warfare certainly has an impact as well.

These subtle images are underscored with a sensitive and gorgeous musical score which really helps to build emotion as you play. You’ll really begin to care about your characters and understand just how horrific the conflict was. It also does a good job of showing how families were pulled apart and how people living near the borders of different nationalities were separated during the conflict.

One of the characters you will play as is Karl, a German man married to a French women named Marie. He is drafted into the German army at the outbreak of the war and much of the story revolves around him trying to get back home to be with his wife and child. Another character is Karl’s father in-law Emilie who is drafted into the French army where he meets our third character –an American soldier serving in the French army named Freddie. The last character is Anna, a Belgium woman who becomes a battlefield nurse. You also quickly pick up a dog companion who can be used to pull switches, distract soldiers and gather objects from hard to reach places.

The game itself plays out like a 2D adventure game. Most of the time you’ll need to find an item and take it to the place where that item needs to be used. There are also sections where you’ll have to get past enemy gunfire and the odd very whimsical bit where you try and outrun something in a car while a crazy tune plays. There are puzzles to solve as well. These normally involve making pipes fit together or throwing something at something else at a particular angle. There’s a bit of stealth also as you hide behind barrels or bushes to avoid guards and searchlights. It’s certainly not the most difficult game in the world but it certainly flows well and it’s also quite a sizable game, clocking in at around six hours.

Exploring the levels is important as it helps to give you an overall picture of what you are trying to do. There is no speech in the game world with everything being done via thought bubbles.  Unless you look around it’s highly likely you’ll have no idea what to do with those braces you just found or that lump of coal. There are also a number of artefacts littering each level which unlock facts and information about the war.

Now, we don’t claim to be great historians on World War 1 so we can’t lay claim to how accurate the game itself is. That said, the facts and pictures unlocked are usually referenced and if nothing else it certainly awakened a curiosity in us to try and find out more about the subject matter at hand and that can only be a good thing.

It may sound a little simple but it’s amazing how well it all works together. You really do care about the characters and we had the urge to keep going to find out what was going to happen next to them. You could perhaps argue that the tone is a little inconsistent with the car missions but for the most part it hits the correct notes and carries a sombre feeling of people doing what must be done even though the situation is horrendous. 

Overall, we can say that we haven’t played anything quite like this before. The setting and style are unique and it reminded us a bit of the Ralph Bakshi film Wizards. A lot is going to come down to if you invest in the characters and story. We did and we feel Ubisoft has done everything they can to make players feel genuine emotion while playing. It’s a touching, heartfelt story that someone clearly cared about when making. It’s crafted beautifully and told poignantly and we really can’t ask for any more than that.

Overall 9/10

Wednesday, 2 July 2014

Guacamelee! Super Turbo Championship Edition Review (Wii U)


After having success with Mutant Blobs Attack, Drinkbox Studios is back with this Mexican wrestling themed Metroid style platform adventure. Those who lack imagination may not see the obvious potential of this mix of styles but it helps to create a unique take on a genre dominated by both Samus and the Castlevania games.

Starting out as a Mexican villager named Juan, players are soon caught up in a strange tale of the supernatural when a long dead Mexican wrestler tricks the devil into turning into a chicken. He then returns to merge the real and super natural worlds together. Killed while trying to save the girl he loves, Juan is resurrected thanks to a magical luchadore mask and heads off to rescue the girl and save the world.

Graphically, the game does a good job of putting across the Mexican theme with a heavy Cinco de Mayo influence giving it its own unique and macabre atmosphere. The villages look straight out of a western and are coloured to look sun scorched and dirty in the way they do in all the best Western movies. There are also numerous references for gamers to find with our favourite being the 'missing' poster on one building featuring a picture of Manny from Grim Fandango. As you explore the world an enthusiastic mariachi band plays over the adventure, though it might have been nice if they had learned a few more songs. It all ends up creating a world that feels vibrant and new and is likely to draw players in quickly.

In classic Metroid style our hero starts out with only a handful of moves and then gradually acquires more as he progresses. These moves can then be used to access more areas and continue the quest. Most of these are given out by breaking statues placed around the world (which themselves reference Metroid). Most are standard things such as granting a double jump or the ability to break a certain colour block. The one which raised the biggest smile was when we were granted the power to turn into a chicken. In effect this grants the same power as the morph ball in Metroid, but that never allowed you to peck enemies to death.

You are also granted the ability to shift between the real and super natural realms at will. This becomes an intricate part to solving problems as pillars may exist in one realm but not the other. Things like water can also often turn to lava in one of the realms and the switching offers up some satisfyingly complex puzzles to negotiate.

Away from the platforming the other big focus of the game is the combat. Our hero being a wrestler means he has to grapple and punch his way through enemies. Some of the powers granted to reach new areas also act as new moves and a selection of throws and grapples can also be purchased with gold coins found around the world.

Moves can be strung together to create big combos and it feels tactile and satisfying throughout. Pummel on a monster enough and you can then press triangle to execute a throw which can be aimed at other enemies to continue the chain. As the game progresses enemies become covered in different colour shields which need specific moves used to break. It can be difficult to remember which move breaks what (and not the easiest if you are colour blind), but we rarely came up against anything that stopped us dead because of this.
The enemies may not be that tough but some of platforming certainly is. 

Even early on players not used to super quick button presses and timing may become stuck. Often you are required to link at least three special moves together to reach a platform and it only gets tougher. At one point we had to jump block through spikes, double jump, uppercut and then dash to reach a small platform with only tiny margins for error. We didn’t come up against anything insurmountable but more casual players may well struggle in places. 

Luckily there are plenty of save points so large areas don’t need to be repeated. The game asks players to pull off short bursts of skill and is very reminiscent of titles like indie darling Within a Deep Forest - in that once you have done the difficult bit it saves soon after to try and counteract frustration.

The Wii U version seems even more vibrant and colourful and the pad is surprisingly robust when it comes to those super-fast controls. You still have the onscreen co-op action as well off TV play as well. The difficulty may put some off but we would highly recommend you give it a go as it is undoubtedly one of the best games available on the Nintendo eshop. This is also a decent sized adventure clocking in at around five to six hours with further scope for finishing side quests and searching out hidden chests should you so wish. The Wii u version also comes with extra levels, all current DLC and extra moves for the playable characters.

In summary, Guacamelee! Comes highly recommended by us. It manages to take elements that should be well worn by now but turns them into something that seems fresh and new. It’s a great example of the type of creative flair being shown by indie developers and can proudly stand next to the Metroids and Castlevanias of this world.

8/10

Monday, 30 June 2014

Another World 20th Anniversary Review PS3/PS Vita


Back in 1991 Another World was released on a host of platforms including the Amiga, Super Nintendo and Mega Drive. It quickly drew plaudits for its unique look and more cinematic approach to storytelling. It’s this style that has kept it in gamer’s minds to this day as there is little else like it. The closest games to Another World are Flashback and Black Thorne but even they don’t have quite the same unique look about them.

The story follows Lester as he creates a portal to another world and is transported to a dangerous planet. As the plot unfolds through cinematics we see our intrepid explorer imprisoned and have to break his way out along with a new found alien companion. 

Another World was always difficult and there has been no change made in that respect. It’s kind of how Dragon’s Lair or Space Ace would play if there was traditional gameplay added into it. You will die often and in a multitude of ways, normally with a cut scene to add to the fun. Another World is all about trial and error and doing things slightly out of order normally results in death. Luckily, checkpoints are numerous and if you are sent back what seems like a long way it’s because you’ve not done something in that area properly.

For the uninitiated, Another World is really a cinematic, puzzle heavy, platformer. Lester can run and jump like a wimpy Prince of Persia and when he gets a gun can use that in a variety of ways.  The gun forms a key part of getting through the game as it has three functions. Aside from basic blasting you can also use it to set up force fields which stop enemy fire for a short time. Holding down the fire button for longer builds up a super blast which can be used to knock down enemy force fields and more importantly, blow holes in walls and doors. There are moments when Lester will initiate context sensitive actions as well, these can take you by surprise but are a welcome addition and add to the cinematic quality of the game no end.

Some people may well say the trial and error gameplay and the difficulty is a sign of the game showing its age. In truth, it was as frustrating and awkward when it first came out. It’s the sort of game people love despite how it plays because what you are doing on screen is having an amazing adventure. It’s not bad in terms of controls but it certainly is stodgy and miss timing things slightly is heavily punished. 

The graphical overhaul the game has been given makes it look fresh and vibrant again and some nice details have been subtly added. If you prefer the look of the original then pressing a button allows you to switch between the two styles at will. We’re not so keen on the new musical score as it doesn’t seem to fit quite as well but you have the option of a multitude of different and arranged soundtracks so can pick the one you are familiar with or like the most.

Once you work out what you have to do for each of the puzzle elements the game can be breezed through in a fairly quick time. However, what you have played will likely stay with you for a long time as it has for so many gamers already. It’s the sort of game you’ll run through every now and then, like watching a film you’ve seen a hundred times before.

Overall, Another World still holds a certain charm and unique quality that sets it aside from the identi-kit games around. It’s short, hard and frustrating but also inventive, dramatic and memorable and well worth re-visiting or discovering for the first time.

Overall 8/10

Wednesday, 25 June 2014

Battle Princess of Arcadias Review (PS3)


Towards the end of the life of the PS2 two very different games were released. Odin Sphere, a majestic 2D side scrolling fighter and GrimGrimoire, a beautiful looking, 2D side scrolling strategy game. Both incredibly niche and very Japanese they didn’t sell well but proved to be a couple of the best and most unique games on the system. Battle Princess of Arcadias attempts to merge the two different forms together with a mixed level of success.

Let’s get a major annoyance out the way right from the off. The game has an auto save but it’s turned off and nothing in the game will direct you towards it. Of course this means that it’s likely that you will lose hours of game if you aren’t careful as the game never saves unless you tell it to. It caught us out and it’s bound to catch some of you out as well. 

The game breaks itself down into a number of different sections and play styles. The central hub area allows you to stock up on items, buy new weapons and also enhance them. Forging isn’t new to this type of game and you can upgrade and build new weapons to your hearts content and you’ll need to because the game has an incredibly tough difficulty level that requires a serious grind at points.

Once out in the world you can undertake missions which split themselves into different types of formats. The most standard mission involves taking your party of three chosen characters to a level and simply clearing it of any monsters. It’s likely you’ll need to revisit levels to level up and gather money and items. It’s also likely you’ll need to do this because you’ve forgotten to put the auto save on. 

Aside from simply getting stronger you need to level all your characters up so that they can lead more powerful troops into the skirmish section of the game. These types of levels are like a simplified version of GrimGrimoire. Your character fights on the front screen with defeated enemies filling various morale and special move bars. The real battle in these sections goes on at the back of the screen. Your troops go charging forward and attack the enemy while you issue commands. You have a number of different soldiers to pick from and they act out an elaborate game of rock, papers scissors with you needing to keep swapping different types in and out.

In truth, though it’s an interesting concept it doesn’t really work as well as it could. In practice, trying to issue commands on a spinning wheel while fighting on the front screen is awkward and the amount of grinding required to get your troops up to a decent level is annoying. Something that works a little better are the boss battle ‘siege’ levels. Here a big beastie like a dragon invades a village and you lead a militia against it. This section allows you to issue orders to your troops to assist you take it down.

These fights can drag as you have to get the monsters shield down before being able to do any damage to its already sizable health bar. Do enough damage and the monster will become stunned allowing you to dish out a super damaging special attack. You can set your troops to attack and defend and also to retreat if needed. You need to be careful as losing all your militia will result in instantly failing the level. It takes some time to get used to and even the tutorial levels are tough but it’s an interesting system.

Battle Princess of Arcadias is not a game for everyone. There’s very little learning curve and it can be incredibly obscure about what you need to do or even how to do things. That said, it’s beautiful to look at and there aren’t many games out there like it. If you can break through the walls it puts up for the player then there’s a rich and rewarding experience to be had. You’ll need to be ready to make the investment though but players ready to take the plunge shouldn’t be disappointed. It’s not as majestically beautiful as Odin Sphere (what is), or as in depth as GrimGrimoire but it offers something different and works the majority of the time.

Overall 7/10