Bitmap Books

Tuesday, 8 January 2019

N++ Ultimate Edition Review (Switch)


We’ve been playing the N series for a long time but the rather lovely limited physical release of the Ultimate Edition on Switch was too much to resist (yes, we actually bought a game to review with our own money!), and a chance to head back into such a pure piece of skill based gaming is something the Switch really needed. The fact the game has now almost doubled in size certainly helps as well.

N++ Ultimate Edition is the final version of the game in the N series and comes packed with a ridiculous amount of content. You get pretty much all the levels from N and N+, N++ and a whole host of new levels of well. In all there are around 4000 thousand levels to test yourself against. If that isn’t enough there are also race and co-op levels to try out. If that still isn’t enough there’s also a level editor to make and share levels online.

As well as levels there are a host of graphical options and music tracks to unlock as well. It’s hard to think how exactly any more could have been squeezed in here. It’s certainly good to have lots of different things to play around with as you’ll be dying a lot. Luckily, restarts are pretty much instantaneous now so you can set off to make exactly the same mistake again in a matter of seconds.

Presentation in N has always been minimalist and it remains the same here with a simple selection of colours for each scheme and clearly defined level design. It means everything is focused on getting your little ninja to zoom around the levels at break neck speed and we wouldn’t have it any other way. We really liked the retro graphic scheme (not a massive surprise perhaps?), which makes the game look Vectrex-esque with lots of neon outlines.

The goal of each level is to hit a switch that opens the exit door and then make your way to it. A timer bar continually ticks down throughout the set of levels you have picked and it can be topped up by picking up little gold squares. Hit the switch, grab the squares and avoid the mines and obstacles and then move on. That is essentially it, a simple concept but one that never gets old.

With the new levels come some new enemies to get your head around. The missile and gun turrets return along with all your most loathed contraptions from before but now you also have to deal with a host of new death machines such as the evil ninjas that follow your exact movement trail. Of course if they catch you it’s all over but then everything kills you in this game. Everything.

The gameplay itself is based around an inertia system. As your ninja runs, jumps and falls they pick up speed which can then be used to launch off surfaces or up the side of walls. Hit the ground from too high and you die, but hit the ground on a downward slope and your ninja will just keep running ready for the next set of acrobatics. It’s a simple system that works perfectly and you can only wonder how long it took to balance out in testing. Most importantly it makes you feel like a badass super ninja and when you get the flow of a level there a few better feelings. Luckily, the game allows you to watch replays of both your and everyone else’s best runs to show off and also see how to shave seconds off your time.

Overall, N++ is an outstanding game. It’s just so full of excellent content and imaginative ideas that platform fans have to check it out. It’ll also last you forever and even if you do get through everything then you can start designing your own levels. It’s the definitive version of one of the best indie games ever. Buy it, love it and get killed thousands of times in it.

Overall 9/10

Thursday, 3 January 2019

Nintendo Switch Retro Roundup 1


Ikaruga


The hardcore shooter has remained pretty much the same as it ever was in its transition to Switch. There are some orientation modes but little else to distinguish it from other versions. Its colour swapping mechanic is still unique and it will always be a great game. Having it on the move is the real attraction here- just don’t smash your Switch in frustration.

Bloodstained Curse of the Moon

Preceding Ritual of the Night, Curse of the Moon is a rather brilliant homage to the classic 8-bit linear Castlevania games. Closest to Castlevania 3 in terms of mechanics it is a Castlevania game in all but name. Fans should love it and while challenging it’s not as completely unforgiving as the Konami NES games. It is Well worth a look for fans of the series.

Sonic Mania Plus

It finally took someone outside of Sega to make the Sonic game we have been wanting for years. The game is made up of remixed version of favourite stages as well as some brand new ones. The DLC is also included on the ‘Plus’ version which adds two new characters and a further remixed level mode. This is arguably the best Sonic game ever and rarely misses a beat in terms of level layout or design. Highly recommended.

Sega Megadrive Classics

The Sega Classics collection is a real mixed bag on the Switch. The biggest issue is that the Wonderboy games have been removed for no apparent reason. The Switch controls also seem very twitchy and awkward and having Sonic 3 and the Ecco the Dolphin games absent is annoying (along with a host of unlockable games from older versions of the collection). There are also a few games we can only describe charitably as ‘filler’.

The big highlight is that Treasures Mega Drive back catalogue is here with Gunstar Heroes, Alien Soldier, Light Crusader and Dynamite Headdy all present. Add in Landstalker, Ristar and many other Mega Drive classics and it still justifies purchasing – it could just have been so much more definitive and a whole lot better.

Thursday, 4 October 2018

Disgaea 1 Complete Review (Nintendo Switch)



It’s been a long time since the first Disgaea game graced European shores and turned a large number of the population into obsessive number crunchers with an eye for multi-coloured squares. Since Hour of Darkness we’ve had five more entries into the mains series and countless spinoffs on the handheld platforms. Now, the original Demons are back in ‘complete form’ and ready to remind us just how difficult the original was.

Disgaea complete essentially adds in all the content from the various versions of the games. So you get ‘Etna Mode’ (an alternate version of the game where Etna accidentally kills Laharl whilst trying to wake him up) and a few additional battles (We couldn’t quite work out if the DS content was in there though). It also looks very crisp and lovely in its new HD guise. It is a bit of a shame that the direct sequel D2: A brighter darkness was not included though.

Story mode is really only a small portion of the game and follows Laharl who awakens to find his father has died and his kingdom has been taken over. What follows is the demon lords quest to reclaim his crown. The bulk of the game though is found in the Item World (A dungeon world within items), with its randomly generated levels and the addiction of the seemingly never ending levelling process – you can level up anything, if it is counted as an item in the game, no matter how obscure or weak it starts off, you can level it up so that it becomes fantastically powerful and capable of trouncing all those who stand in its way. You will visit here often as even a few levels in you find characters woefully understrength.

The game does involve grinding but it really depends on how you play – if you are strategic about it then it won’t involve too to clear the main story. After that, it really is a mad loop of levelling up, gaining new skills and transmigrating characters – this is essentially a reincarnation process where they start at level 1 again but have better stats and keep some of their skills from their previous incarnations. 

Each stage allows you to deploy 10 units to conquer and berate the enemy with, the best tactic as always is to start throwing your units around the map (as well as monsters into one another – they level up as you throw them and the experience multiplies exponentially. This is also useful when attempting to persuade senators in the Dark Assembly… simply throw them into one senator whilst making sure they still agree with you). This can be awkward to line up correctly sometimes but when it pays off it really is a great feeling.

Mana is gained each time you slay an enemy on the battlefield, this can then be used to create even more powerful characters and to petition senators within the Dark Assembly to do things such as approving new classes, levelling up enemies along with the weapons and armour available to buy in the shops, extortion is even possible – although you’ll have to be quite strong in order to be able to pass that through as a law!

Along with the Lifting and throwing mechanic, combos and apprentices are the Geo Symbols.  Many of the levels have coloured squares adorning the floor. These relate to coloured triangles set somewhere around the level, each of which gives a different effect to the square. These can range from giving extra experience points to causing physical damage or even making you (or the enemy), invincible. Not good for anyone with colour blindness but it means you have to be careful what you are doing and plan ahead. The symbols sometimes move around as well which adds even more to deal with.

Destroying the geo symbols can set off a chain reaction that destroys all the squares and damages anything standing on them. If in the process, you destroy another symbol then you can get a domino effect which zooms around every colour square and ends in a huge explosion of colour. This results in a massive bonus to your end of level score (Another system in play), and can give you extra treasure.

Overall, the first Disgaea game still has a lot to offer. The sequels have added more systems to add to the complexity but the characters and story are at their finest here. It serves as a great entry for newcomers as there are less mechanics to worry about while experienced players may well have forgotten how challenging it is and want to dive back in to prove themselves. The fact you now have it on the go rally helps as well. While it’s true more could have been done here (maybe add the option to remix systems from newer titles, add the sequel D2 or other Disgaea games, smooth out the difficulty curve etc.), you are getting a serious amount of content for your money with a shiny new look and we can’t really criticise that.

Overall 8/10

Thursday, 31 May 2018

Fox N Forests Review (Nintendo Switch)


The indie landscape is filled with 2D platformers that are inspired by the 8 and 16 bit games of the past but very few them go to the lengths that Fox N Forest does to make you really feel like you are actually playing something from a bygone era. The game markets itself as being a 16-bit style action platformer and it certainly wouldn’t be out of place on a system like the Amiga.

The impressive pixel art style is the first thing to hit you when you first open up the game. A lot of faux retro games don’t really look the part but this certainly does with rich colours and character design that helps to create a beautifully unique game world while also firing off many a nostalgia rocket.

The plot is something lifted for gaming’s golden era with a breezy fable so slight it doesn’t even grace the pages in the various online shops the game is listed. It’s something about a magic fox having to restore seasons to a forest and break a spell. It matters little and serves as a good device for the games key season changing mechanic.

As the hero fox progresses through the levels you are able to change them to a predetermined second season. This affects the landscape considerably and is essential for progression and hunting out all the secrets that each area contains. For instance, you might need to change a season to winter in order to freeze a lake or autumn to make the tree branches free from foliage and thus climbable. It’s an integral part to the game and forms the core of your exploration - proving to be far more than a simple throw away gimmick.

Level design is mostly excellent with the varied stages designed to be visited multiple times in order for new routes to be sniffed out. This is a good thing, as in order to progress there is an arbitrary number of magic seeds you will need to find to unlock the next area. This was the one part of the game we felt a little let down by as though levels are generally a pleasure to experience over and over it did become frustrating when we couldn’t find the one seed we needed to open the next area.

The other slight issue is that the fox takes a bit of getting used to in terms of controls. A conscious decision has been made to not allow you to shoot arrows while jumping which is fine but our hero has a slightly strange weight to him which certainly took as a while to master. Some moves can also be a little tricky to pull off and in a game which can become stubbornly tough the last thing you need is to feel like the controls are against you as well. That said there are generous checkpoints throughout so progression is rarely halted for long.

At the end of each world you face off against a giant boss who requires thought and use of the season mechanic to vanquish. These are impressive showdowns with a memorably match up against an imposing wasp being particularly memorable.

Overall, Fox N Forests is an excellent take on the retro inspired action platformer. It has a unique world and it requires players to think about the game mechanics and how they and the character you control interact with the world. It also looks lovely and it’s clear that near endless thought and passion has been poured into it.  We would have liked some more levels and there are certainly a few things that could be refined but it still comes out head and shoulders above most other games of this type.

Overall 8/10