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Showing posts with label Amiibo. Show all posts
Showing posts with label Amiibo. Show all posts

Wednesday, 8 January 2020

Shovel Knight: Specter of Torment Review (Switch)


The second expansion campaign has players take on the role of Specter Knight and acts as an origin story for the events of the main game. Unlike Plague of Shadows, Specter of Torment does not use a world map. Instead players enter the different levels from a portal in the cursed knight’s castle. This streamlines the experience and makes the game pick up the pace as you are getting directly into the action much more quickly.

The levels themselves follow the formulae of remixing those already visited in the original game for use with Specter Knight's skills set (much like with Plague of Shadows). There is some original content though as the game allows players to see and play through how Spectre Knight came into being through an interesting origin story that pops up after every few levels are completed.

The main gimmick now focuses around Spectre Knight's scythe. In order to progress around the levels players have to utilise the ability to cut though objects diagonally which causes the knight to go zooming up or down accordingly. As a result prepare to spend a lot of time in mid-air as you fly from object to object (normally over a big pit).  There are also a whole host of new sub weapons to get to grips with as well.

Overall, this is another excellent entry into the Shovel Knight franchise. Specter Knight's more aggressive style keeps the approach to the remixed levels fresh and this coupled with how you need to use the new skill set to get around makes it very different from the main game and previous expansion. It’s also somewhat easier than Plague of Shadows and much less frustrating as a result.

Overall 8/10

Wednesday, 18 December 2019

Shovel Knight: Plague of Shadows Review (Switch)


The first major expansion released for Shovel Knight focuses on Plague Knight as the protagonist and runs in parallel to the main quest. It follows the same map as the original game and presents players with a remixed set of levels designed to accommodate Plague Knight's unique skill set.

Playing as Plague Knight requires you to get to grips with using explosives with three interchangeable parts. As the adventure progresses players will acquire different casings, fuses and explosive to create different bombs that do everything from heat seeking to sending walls of flame around the levels. Even basic functions like how long the bombs take to explode and weather they are thrown high or low can be customised as you progress.

Getting used to the bomb mechanic is tricky to start with and the initial levels can seem far more difficult when playing as Plague Knight. Once you have a few things unlocked and have more options the difficulty does drop but taking down Spectre Knight in particular was incredibly frustrating with just a basic load out.

The other key gimmick of the campaign is the how the health system works. Plague Knight is somewhat more fragile than Shovel Knight but he can boost his health with potions. The increased health bar stays in place until you die. At that point it reverts back to the original base level and players will need to find more potions to increase it again. This sets up a risk strategy where it can often be safer to travel through levels with low health so as not to waste the potion effects until you get to a major obstacle.

After a tough and somewhat frustrating start we found the Plague of Shadows campaign developed into a highly enjoyable and smartly written adventure. There’s a lot of humour in the interactions between Plague Knight and the other characters and small touches like the character having to take alternate ways into the villages and other areas where ‘good guys’ are often raise a smile. Size wise it rivals the original game as well which is impressive.

Overall, if you enjoyed Shovel Knight and are up for a challenge then you should enjoy this adventure as well. It requires a completely different rhythm and approach to the original game and offers up a greater understanding of the world and characters that fans should love. It can be frustrating but once the new mechanics click you’ll be just as addicted to it as before.

8/10

Friday, 13 December 2019

Shovel Knight: Looking at all Five Amiibo


For an indie game Shovel Knight has impressively managed to have had five separate Amiibo figures created for it. Here we are going to look in more detail at what they do and how the figures hold up.

All five of the Amiibo act in pretty much the same way. Each one allows for the unlocking of exclusive challenges and fairy companions which accompany you through the game and mainly provide comic relief by doing little actions like riding on enemies or trying to pick up jewels. On top of this the Amiibo Knight three pack also unlocks an exclusive cosmetic set of armour for each character and knight related spirits in Super Smash Brothers Ultimate.

The Blue and Gold Shovel Knight both unlock the same Shovel Knight related content (aside from some gold looking armour). With these you get customisation options for the appearance of your Shovel Knight. It also unlocks the ability to play through as Custom Knight. Here you level up by collecting gold and unlock new abilities and relics as you go (some of which are exclusive to this mode and comically overpowered to boot). It offers a different way to play and is the most significant reason to track down either of the Shovel Knight figures.

All the Amiibo are impressively detailed with King Knight being our personal favourite. How essential they are depends on how much you love the game. The Shovel Knight figures are definitely worth tracking down as they add a genuinely new and unique way to play the game. The Three pack is more cosmetic so a lot will depend on how much you like the actual figures themselves. Look at our pictures below to see just how detailed these figures are.